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[Freeciv-Dev] Re: Diplomacy

[Freeciv-Dev] Re: Diplomacy

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To: Freeciv Developers ML <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Diplomacy
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 17 Feb 2003 14:54:43 +0000 (GMT)

On 17 Feb 2003, Davide Pagnin wrote:
> >- "Contact with X" is redefined as "one of your ground units have
> > been adjacent to one of player X's ground units this turn".
> From this, IMHO, it seems that contact duration is FOREVER, not 1
> turn... Which is exactly opposite of my countdown proposal.


Please explain how you go from 1 turn to forever here...

> >- If you have embassy or contact with a player, you can meet with
> > him/her (this turn). The possibility of meet through contact is
> > regulated with a server option, which defaults to on.
> This is part of my proposal also, but the meeting options without
> embassy should be limited.

There we already agree.

> > - You can give away an embassy to the other player as part of the
> > diplomatic meeting.
> I'm against this one, because the sacrifice of a diplomat, or at least
> some other particular actions, should be needed.
> one side note, for example, this option should be unavailable if writing
> hasn't been discovered by one of the sides.

I agree on requiring Writing, but I think you should reconsider requiring
a diplomat. What about modpacks that don't have diplomats? I'd certainly
never introduce something as broken-by-design as a diplomat in my modpack
if I could avoid it :)

> The IR Part of my proposal, should be considered part of it, because by
> removing the fact that you need an embassy to have a meeting, the
> importance of an embassy decreases as well, and then in the game
> balance, the whole mechanics has to be changed, not only one part.

That is a big job, though, requiring GUI-changes to a whole lot of
clients. So while I agree with your proposal, I'm not going to implement
it, and I sure don't want to wait forever for someone to do so.

  - Per

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