[Freeciv-Dev] Re: (PR#2370) Path finding
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On Wed, Feb 19, 2003 at 09:58:36PM +0000, Gregory Berkolaiko wrote:
> New version of PF attached. A couple of bugs fixed in path_finding.c
> changes in pf_tools.[ch] and corresponding changes to Per's code in
> aidiplomat.c
>
> G.
>
> Raimar, scroll for a comment on your comment.
>
> On Wed, 19 Feb 2003, Raimar Falke wrote:
>
> > > > > mind you, caching can still be done through void *data parameter.
> > > > > We can pass pointer to caching map.
> > > >
> > > > Can you explain more?
> > >
> > > we make
> > > struct cached_values {
> > > int is_initialized;
> > > int known;
> > > int zoc_number;
> > > int behavior;
> > > }
> > >
> > > then
> > > struct last_arg {
> > > struct player *owner;
> > > struct cached_values *vals;
> > > } cache;
> > >
> > > and then do (at fill_parameter time)
> > >
> > > cache.vals = fc_calloc(...)
> > >
> > > get_BMC_data = &cache;
> > > get_ECOT_data = &cache;
> > >
> > > then inside, say, get_BMC, we do
> > >
> > > if (!data->vals[index].is_init) {
> > > data->vals[index].known = is_known_tile(x, y, owner);
> > > // .....
> > > }
> > >
> > > if (data->vals[index].known == TILE_UNKNOW) {
> > > return 0;
> > > }
> > >
> > > Almost the same as we have now, just done in callbacks themselves.
> >
> > And what if a user want to cache the is-coastal state? If we limit
> > this to the above mentioned fields we can do in common code.
>
> The user does all of the above, if he wants. So he can add whatever
> fields he likes. Does it answer your comment? If not, I didn't
> understand it...
My mistake. I understand now.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
A life? Cool! Where can I download one?
- [Freeciv-Dev] Re: (PR#2370) Path finding, (continued)
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/19
- [Freeciv-Dev] latest aidiplomat.c changes, Per I. Mathisen, 2003/02/19
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/19
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/19
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/19
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/19
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/19
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/19
- [Freeciv-Dev] Re: (PR#2370) Path finding,
Raimar Falke <=
- Message not available
- [Freeciv-Dev] Re: (PR#2370) Path finding, Jason Short, 2003/02/19
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/20
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/20
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/21
- [Freeciv-Dev] Offtopic: Re: Re: (PR#2370) Path finding, Andreas Røsdal, 2003/02/21
- [Freeciv-Dev] Re: Offtopic: Re: Re: (PR#2370) Path finding, Raimar Falke, 2003/02/21
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/21
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/21
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/21
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/21
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