[Freeciv-Dev] Re: (PR#2370) Path finding
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Patch with latest corrections attached.
Below I list the few cases where I did _not_ do what Mike suggested.
G.
Quoting Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>:
> On Wed, 26 Feb 2003, Mike Kaufman wrote:
>
> * best path: a path which has the minimal total_CC. If two paths
> * have equal total_CC the behavior is undefined.
> > not sure I like this. Is it possible to have this? If so define a
> > behavior, like: the last calculated or the first in the queue or
> > whatever is picked as the path.
>
> "the last calculated" is still undefined as far as you, The User, are
> concerned.
no changes here.
> * - TM_NONE: total_MC = sum of MC
> > lose the "-"
>
> I like them and see no reason to lose them.
no changes.
> > my previous comment about compressing 3-line comments to 1-line comments
> > still stands.
>
> I don't mind. See what Raimar says (I suspect he does mind).
I consulted our style guide and consequently removed all opening empty lines in
the comments (apart from the main comment)
> > perhaps this should be renamed pf_get_best_path() then?
>
> Whole PF is about best paths.
not changed.
> * Below iterator is mostly for use by AI, iterates through all positions
> * on the map, reachable by punit, in order of their distance from punit.
> * Returns info about these positions via the second field.
> */
> #define simple_unit_path_iterator(punit, position) {
> > ALL positions?!
>
> it says:
> all positions on the map, reachable by punit,
no changes.
> #define simple_unit_overlap_path_iterator(punit, position) {
> > ok, after reading the comment, I'm confident that there's a better name
> > for this, for example: simple_unit_oncoast_path_iterator or
> > simple_unit_landocean_path_iterator
>
> simple_unit_bombard_path_iterator ?
>
> they all pretty crap I must say.
no changes.
G.
pf27.diff.gz
Description: pf27.diff.gz
- [Freeciv-Dev] Re: (PR#2370) Path finding, (continued)
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/23
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/25
- Message not available
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/26
- [Freeciv-Dev] Re: (PR#2370) Path finding, Mike Kaufman, 2003/02/26
- [Freeciv-Dev] Re: (PR#2370) Path finding, Per I. Mathisen, 2003/02/19
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/27
- Message not available
- [Freeciv-Dev] Re: (PR#2370) Path finding,
Gregory Berkolaiko <=
|
|