[Freeciv-Dev] Re: (PR#2370) Path finding
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On Sun, Feb 23, 2003 at 10:24:55AM -0600, Mike Kaufman wrote:
> On Sun, Feb 23, 2003 at 05:01:48PM +0100, Raimar Falke wrote:
> > On Sun, Feb 23, 2003 at 08:25:16AM -0500, Ross Wetmore wrote:
> > > I suspect that there is a bit more explaining to do about EC.
> > >
> > > Some user scenario type explanations would probably help the
> > > unwashed understand the mysteries of EC and why any unsigned
> > > number is magically an EC or what this actually does to PF.
> > >
> > > Frankly, it appears totally useless and should be removed, at
> > > least from any basic pf operation. It can be added back in a
> > > specialized callback that understands and has some use for it.
> > > But wasting scarce warmap cycles creating, manipulating and
> > > storing/copying EC values around that have no function in the
> > > general case is not particularly wise.
> >
> > find_a_direction has to be emulated. EC is the solution. EC will also
> > help on other tasks to prefer a certain path. Examples are path with
> > the minimal number of steps or the path with the most tiles uncovered.
>
> yes, yes, Ross---being more wordy that I can bring myself to be---says it
> perfectly. So ok, Raimar you tell me 'what' it's for (even should it's
> something as opaque as "find_a_direction has to be emulated"), but you don't
> say how it does so, and this needs to go in path_finding.h
IMHO it is written in path_finding.h how it is done. Not written there
is why is it done (see above) and is example.
Gregory: how can we explain it?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Make it idiot-proof and someone will make a better idiot."
- [Freeciv-Dev] Re: (PR#2370) Path finding, (continued)
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/21
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/21
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/21
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/21
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/22
- [Freeciv-Dev] Re: (PR#2370) Path finding, Mike Kaufman, 2003/02/22
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/23
- [Freeciv-Dev] Re: (PR#2370) Path finding, Ross Wetmore, 2003/02/23
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/23
- [Freeciv-Dev] Re: (PR#2370) Path finding, Mike Kaufman, 2003/02/23
- [Freeciv-Dev] Re: (PR#2370) Path finding,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/23
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/23
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/25
- Message not available
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/26
- [Freeciv-Dev] Re: (PR#2370) Path finding, Mike Kaufman, 2003/02/26
- [Freeciv-Dev] Re: (PR#2370) Path finding, Per I. Mathisen, 2003/02/19
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/27
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