[Freeciv-Dev] Re: (PR#3550) Partial buy production
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[Freeciv-Dev] Re: (PR#3550) Partial buy production |
From: |
"Rafa³ Bursig" <bursig@xxxxxxxxx> |
Date: |
Thu, 27 Feb 2003 10:59:46 -0800 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
Dnia 2003.02.27 17:49 ChrisK@xxxxxxxx napisa³(a):
> On Thu, Feb 27, 2003 at 08:10:15AM -0800, Rafa? Bursig wrote:
> > Dnia 2003.02.27 16:34 Per I. Mathisen napisa?(a):
> > > On Thu, 27 Feb 2003, Rafa? Bursig wrote:
>
> > > > Buy Production Dlg. should have 2 additonnal option ( 4 total
> > > > options )
> > > > 1) "Yes - High" buy all "shields" ( finish next turn )
> > > > 2) "Yes - Low" buy all needed "shields". ( finish next turn )
> > > > This option will save your money :)
> > > > exp. unit cost 50, you have been build 25 , city production is 5
> per
> > > > turn
> > > > This option will buy 20 "shields" : 25(already build) + 20(buy)
> +
> > > > 5(city prod) = 50
> > > > 3) "Buy what you can" - you decide how many "shields" buy.
> > > > exp. you dont have enouch money but you want pay something to
> hurry
> > > > production.
> > > > 4) "No, thanks" - exit dlg.
>
> 2) changes the rules, makes it more complicated for nearly no good.
> Indeed, I usually *want* the additional shields, they help me building
> the next item (in case of a unit) cheaper. "All needed" ist not
> clearly
> defined because it may very well be that the production is lower than
> expected; you don't get the building the next turn then. Last, the
> computation is far from clear, because the costs are increasing,
> especially
> with units and wonders.
>
I'm little missunderstand you... what do you want buy cheaper.
When you buy something you can't change productions.
This options should give you chance buy only so much shields that you
need to finish unit/building in next turn.
> 3) is simply useless, you give up the decision how to invest your gold
> too early.
That all depend what do you want. If it is useless for you then don't
use it :)
This is implemented in AC and I use it often but I like that somethings
will be made automaticaly ( 2) ) I don't like calc it manualy all the
time.
Exp.
Curent 1 shield cost 3 gold
You build Carravan Cost (cost 50 Shields) , till now you build 50% ==
25 shields
City Product 10 shield per turn (netto)
Normaly If you buy production you pay 75 gold and this carravan will be
finished in next turn.
But the same effect you get if you buy only 15 shields for 45 golds and
rest shields (10) city will normaly produce.
>
> > > > Why 1) and 2) simply : when 2 players want build Wonder and
> first
> > > buy
> > > > with 1) and Secound with 2) then Wonder will be build by First
> > > Player
> > > > who pay more :)
>
> You want to implement an auction?
>
> > > Why? You can just save the gold until the number of shields
> remaining
> > > is less than what you can pay.
> > I think you speak about 3).
> >
> > But 2) is only extension of 3) , simply this calculation is make
> > automaticaly.
> > And...
> > If you know how many turn/shields need other player to build wonder
> and
> > you cant build all Wonder Production at once but you can buy so many
>
> > production that can build this wonder 1 turn earlyer.
Rafal
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