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[Freeciv-Dev] Re: (PR#3503) Hitpoints
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[Freeciv-Dev] Re: (PR#3503) Hitpoints

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Subject: [Freeciv-Dev] Re: (PR#3503) Hitpoints
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Sat, 22 Feb 2003 15:53:21 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, Feb 22, 2003 at 03:40:45PM -0800, Jason Short wrote:
> ChrisK@xxxxxxxx wrote:
> > CVS 21 FEB 2003 GTK1.2 + aidip7
> > 
> > When hunting down triremes with a destroyer, I see quite often,
> > that my ship is a little bit damaged during fight, but immediately
> > after the fight it is not damaged any more, and has 30/30 HP.
> > 
> > So, either the fight display is buggy (showing a partly red - ah,
> > how do you call it - - you know what I mean, that little thing in the icon
> > ...) or the HP computation is buggy.
> > 
> > Reproducible, I guess. I see this, because I'm running ogg123 during game
> > (guess what music :) which slows down things a lot; the bug may not be
> > visible with giga machines. (start some make -j 100 in background ;)
> 
> Yes, I've noticed this recently as well.
> 
> Are you sure this wasn't the case before?  I don't remember ever 
> noticing it, but that's not to say it wasn't there.

Very possible, since I usually don't use background music.

> If it is new, it's 
> probably a side effect of recent changes to the drawing code.


Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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