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[Freeciv-Dev] Re: (PR#3476) all > 1 client are crashing
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[Freeciv-Dev] Re: (PR#3476) all > 1 client are crashing

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To: undisclosed-recipients:;
Subject: [Freeciv-Dev] Re: (PR#3476) all > 1 client are crashing
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 19 Feb 2003 10:50:32 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Feb 19, 2003 at 10:31:17AM -0800, Raimar Falke wrote:
> On Wed, Feb 19, 2003 at 08:05:38AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > 
> > Hi,
> > 
> > when starting localy a game with more than 1 client i get:
> > #43534 0x080c6d0b in build_required_techs_helper (pplayer=0x81c7348,
> > tech=0, 
> >     goal=0) at tech.c:107
> > #43535 0x080c6d0b in build_required_techs_helper (pplayer=0x81c7348,
> > tech=0, 
> >     goal=0) at tech.c:107
> > #43536 0x080c6d75 in build_required_techs (pplayer=0x81c7348, goal=0)
> >     at tech.c:129
> > #43537 0x080c6e60 in update_research (pplayer=0x81c7348) at tech.c:181
> > #43538 0x08072850 in handle_player_info (pinfo=0x8381428) at
> > packhand.c:1306
> > #43539 0x080644bf in handle_packet_input (packet=0x8381428,
> > type=136082248)
> >     at civclient.c:291
> > #43540 0x08067612 in input_from_server (fd=6) at clinet.c:329
> > #43541 0x4017b0aa in gdk_get_show_events () from
> > /usr/lib/libgdk-1.2.so.0
> > #43542 0x401a9e00 in g_io_add_watch () from /usr/lib/libglib-1.2.so.0
> > #43543 0x401ab4c8 in g_get_current_time () from
> > /usr/lib/libglib-1.2.so.0
> > #43544 0x401abad3 in g_get_current_time () from
> > /usr/lib/libglib-1.2.so.0
> > #43545 0x401abc6c in g_main_run () from /usr/lib/libglib-1.2.so.0
> > #43546 0x400cd7f7 in gtk_main () from /usr/lib/libgtk-1.2.so.0
> > #43547 0x08094fc0 in ui_main (argc=1, argv=0xbffffc34) at gui_main.c:935
> > #43548 0x08064002 in main (argc=1, argv=0xbffffc34) at civclient.c:240
> 
> There are two problems here. One stupid and one quite complicated.
> 
> The easy one not testing if the nation is in the given class. See the
> attached patch.
> 
> The second is that if you are in the SELECT_RACES_STATE state and you
> have two clientes and now one client disconnects (core dump from above
> or plain C-c) the server sends the other client a player_info about
> the now disconnected player. This player_info packet however hasn't
> player->research.inventions initialed yet (no client choosed the
> nation yet). This however now causes A_NONE be unknown and so causes
> an recursion like in PR#2788. Patch also attached (which includes an
> assert to test for A_NONE-is-known).

Ok, tried and looks like games with 2 players are working again.

Thomas



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