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[Freeciv-Dev] Re: (PR#2370) Path finding
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[Freeciv-Dev] Re: (PR#2370) Path finding

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2370) Path finding
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 19 Feb 2003 17:34:07 +0100

On Wed, Feb 19, 2003 at 10:23:17AM +0000, Per I. Mathisen wrote:
> On Wed, 19 Feb 2003, Gregory Berkolaiko wrote:
> > > You change pf code. I am not going to touch that. Either it is possible to
> > > implement overlapping without changing pf code, or I'm sending the ball
> > > back to the two of you.
> >
> > Now, now.It was never going to be easy.  You will always have to write
> > callbacks if you want something not completely boringly standard.
> 
> Actually, overlapping is the default now (with warmap), and I think that
> is a very wise design decision. Can we go back to doing overlapping as
> default? In most cases, we'll have to do target viability checks anyway,
> so it won't introduce an extra check.

Either the current interface or the callbacks. But I'm against
changing to current interface to always doing overlapping.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
  "Real Users find the one combination of bizarre
   input values that shuts down the system for days."



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