[Freeciv-Dev] Re: (PR#2370) Path finding
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On Wed, Feb 19, 2003 at 10:23:17AM +0000, Per I. Mathisen wrote:
> On Wed, 19 Feb 2003, Gregory Berkolaiko wrote:
> > > You change pf code. I am not going to touch that. Either it is possible to
> > > implement overlapping without changing pf code, or I'm sending the ball
> > > back to the two of you.
> >
> > Now, now.It was never going to be easy. You will always have to write
> > callbacks if you want something not completely boringly standard.
>
> Actually, overlapping is the default now (with warmap), and I think that
> is a very wise design decision. Can we go back to doing overlapping as
> default? In most cases, we'll have to do target viability checks anyway,
> so it won't introduce an extra check.
Either the current interface or the callbacks. But I'm against
changing to current interface to always doing overlapping.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Real Users find the one combination of bizarre
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- [Freeciv-Dev] Re: (PR#2370) Path finding, (continued)
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/18
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/18
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/19
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/19
[Freeciv-Dev] latest aidiplomat.c changes, Per I. Mathisen, 2003/02/19
[Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2003/02/19
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