[Freeciv-Dev] Re: (PR#2370) Path finding
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On Tue, Feb 18, 2003 at 03:44:16PM +0000, Gregory Berkolaiko wrote:
> Just for the reference,
> <Raimar wrote>
> You get full control over the cost (get_BMC, get_ECOT) and the
> termination condition (get_TB). You may want additionally to do the
> moves_left and turn calculation by yourself. If the *_data stuff and
> the comments are removed:
>
> struct pf_parameter {
> int start_x, start_y;
> void (*update_turn_and_moves_left) (int *, int *, int, int);
> enum tile_behavior (*get_TB) (int, int, void *);
> int (*get_ECOT) (int, int, void *);
> bool(*is_position_dangerous) (int, int, void *);
> int (*get_COP) (int, int, int, int, void *);
> };
>
> This is quite minimal. Do you want this?
> <end quote>
>
> Yes, I agreed to it and I still do. You forgot to add get_BMC call-back,
> but otherwise almost everything you need is there.
Looks so.
> The hard problem is to decide what info to pass to get_BMC, though.
The source position of the step, the direction and the data_pointer.
> > This is btw also a flaw in the recent pf*.diff: the use of callbacks
> > for the BMC. _IIRC_ you said that this is an error and you want to fix
> > it.
>
> I don't think I said it's an error. Probably I said it could possibly be
> made faster by turning it into a switch and then new callbacks would be
> equivalent of adding a new switch to the statement. I am not 100% sure it
> would be much faster though, but one can try...
Be aware that the interface from above is inherently slower.
Raimar
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- [Freeciv-Dev] Re: (PR#2370) Path finding, (continued)
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/16
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/17
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/17
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/18
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/18
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/19
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