[Freeciv-Dev] Re: (PR#2370) Path finding
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On Tue, 18 Feb 2003, Per I. Mathisen wrote:
> On Tue, 18 Feb 2003, Raimar Falke wrote:
> > I really don't want that core PF module get the kitchen sink for all
> > possible (ab)uses. I will not allow it to be cluttered like the old
> > warmap which mixed the algorithm with the users of this.
>
> So you don't want to create code that is adapted to usage?
>
> Overlapping into ocean/land is needed for
> - diplomat bribe
> - unloading passengers (to land)
> - boarding ferry (to ocean)
> - artillery (PR#2292)
> - sea units attacking land targets
>
> I do not want to kludge all these in the iterator macro just because you
> have some silly notion of "purity of code".
This is a non-issue. I was writing path-finding with these tasks in mind
and tried hard to gear it towards such tasks. This is why I was clinging
to move-cost call-backs in our long negotiations with Raimar. It would be
much better to have such call-backs supplied from outside pf-module, but
Raimar was so vehemently opposed to it, that I agreed to restrict them to
pf-module. But on the condituon/understanding that more call-backs could
be added to serve AIs needs. If Raimar didn't care to read what I wrote
about these needs, it's not a valid excuse to stop PF from functioning on
full-power now.
You, Per, should have participated in the discussion too, maybe Raimar
would believe you more than me.
G.
- [Freeciv-Dev] Re: (PR#2370) Path finding, (continued)
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/16
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/17
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/17
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/18
[Freeciv-Dev] Re: (PR#2370) Path finding,
Gregory Berkolaiko <=
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/19
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