[Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI
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On Tue, 18 Feb 2003, Gregory Berkolaiko wrote:
> Also, I just noticed now, why are we removing this nice feature of showing
> unit's goto destination?
Because teaching the client about unset coordinates over the wire opens up
another can of worms. If we want to see AI goto, I'd rather create a
punit->pgr in the server and send it to the client, and find a way to see
punit->pgrs displayed in the client as a drawn line without interrupting
gotos. I am sure such a feature would be appreciated by players too.
- Per
- [Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI, Per I. Mathisen via RT, 2003/02/10
- [Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI,
Per I. Mathisen <=
- [Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI, Per I. Mathisen, 2003/02/18
- [Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI, Gregory Berkolaiko, 2003/02/18
- [Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI, Per I. Mathisen, 2003/02/18
- [Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI, Gregory Berkolaiko, 2003/02/18
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