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[Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI
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[Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI

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To: per@xxxxxxxxxxx, jdorje@xxxxxxxxxxxxxxxxxxxxx
Cc: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 18 Feb 2003 07:46:40 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, 18 Feb 2003, Per I. Mathisen wrote:

> 
> On Tue, 18 Feb 2003, Gregory Berkolaiko wrote:
> > On Tue, 18 Feb 2003, Per I. Mathisen wrote:
> > > On Tue, 18 Feb 2003, Raimar Falke wrote:
> > > > On Tue, Feb 18, 2003 at 04:17:30AM -0800, Gregory Berkolaiko wrote:
> > > > > Also, I just noticed now, why are we removing this nice feature of 
> > > > > showing
> > > > > unit's goto destination?
> > > >
> > > > GA with map deco will show it.
> > >
> > > It won't show server-AI goto, which is what Greg is talking about.
> >
> > No, Raimar is right, I was talking about client goto. I would very much
> > want to see this info for AI units, for debug purposes, but it doesn't
> > work now, units are never left in ACTIVITY_GOTO
> 
> You never could see client goto. You always could see server goto, just
> middle-clink while focus is on the unit, and you'd see where it was going.
> Who is missing something here?

Probably me...

You could see the goto dest if the unit was on goto requested by a human.
You couldn't see the goto dest if the unit was AI-controlled.

G.





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