[Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI
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On Tue, 18 Feb 2003, Per I. Mathisen wrote:
>
> On Tue, 18 Feb 2003, Gregory Berkolaiko wrote:
> > On Tue, 18 Feb 2003, Per I. Mathisen wrote:
> > > On Tue, 18 Feb 2003, Raimar Falke wrote:
> > > > On Tue, Feb 18, 2003 at 04:17:30AM -0800, Gregory Berkolaiko wrote:
> > > > > Also, I just noticed now, why are we removing this nice feature of
> > > > > showing
> > > > > unit's goto destination?
> > > >
> > > > GA with map deco will show it.
> > >
> > > It won't show server-AI goto, which is what Greg is talking about.
> >
> > No, Raimar is right, I was talking about client goto. I would very much
> > want to see this info for AI units, for debug purposes, but it doesn't
> > work now, units are never left in ACTIVITY_GOTO
>
> You never could see client goto. You always could see server goto, just
> middle-clink while focus is on the unit, and you'd see where it was going.
> Who is missing something here?
Probably me...
You could see the goto dest if the unit was on goto requested by a human.
You couldn't see the goto dest if the unit was AI-controlled.
G.
- [Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI, Per I. Mathisen via RT, 2003/02/10
- [Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI, Per I. Mathisen, 2003/02/18
- [Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI, Per I. Mathisen, 2003/02/18
- [Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI, Gregory Berkolaiko, 2003/02/18
- [Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI, Per I. Mathisen, 2003/02/18
- [Freeciv-Dev] Re: (PR#3013) gen topol safe goto in server/AI,
Gregory Berkolaiko <=
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