[Freeciv-Dev] Re: (PR#3467) AI idles fortifying units that do not move
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[Freeciv-Dev] Re: (PR#3467) AI idles fortifying units that do not move |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Wed, 19 Feb 2003 02:21:54 -0800 |
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rt@xxxxxxxxxxxxxx |
On Wed, 19 Feb 2003, Gregory Berkolaiko wrote:
> Now let's deal with you, Per ;)You are a sinner too but you might be
> unaware of it.When you "finally fixed this age old problem", you broke
> the explorer code.Not fatally, but wounded it severely. The problem was
> that it couldn't call ai_unit_goto or whatever it was and had to go one
> step at a time, recomputing warmap at each step (and you know how fast
> that is).This is why idling reappeared.
And why can't you use ai_unit_goto()? And why didn't you tell my earlier
so I could fix it?
- Per
- [Freeciv-Dev] Re: (PR#3467) AI idles fortifying units that do not move,
Per I. Mathisen <=
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