Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2003:
[Freeciv-Dev] Re: (PR#3467) AI idles fortifying units that do not move
Home

[Freeciv-Dev] Re: (PR#3467) AI idles fortifying units that do not move

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients:;
Subject: [Freeciv-Dev] Re: (PR#3467) AI idles fortifying units that do not move
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 19 Feb 2003 02:21:54 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 19 Feb 2003, Gregory Berkolaiko wrote:
> Now let's deal with you, Per ;)You are a sinner too but you might be
> unaware of it.When you "finally fixed this age old problem", you broke
> the explorer code.Not fatally, but wounded it severely.  The problem was
> that it couldn't call ai_unit_goto or whatever it was and had to go one
> step at a time, recomputing warmap at each step (and you know how fast
> that is).This is why idling reappeared.

And why can't you use ai_unit_goto()? And why didn't you tell my earlier
so I could fix it?

  - Per




[Prev in Thread] Current Thread [Next in Thread]