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[Freeciv-Dev] Re: (PR#3524) another look at the goto_dest problem
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[Freeciv-Dev] Re: (PR#3524) another look at the goto_dest problem

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3524) another look at the goto_dest problem
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Wed, 26 Feb 2003 03:55:30 -0800
Reply-to: rt@xxxxxxxxxxxxxx

Questions to Jason:

Do you get many cores with this patch?  If you do, you should file them, 
as they are probably real bugs.

Why senidng (255, 255) confuses the client?

On Wed, 26 Feb 2003, Per I. Mathisen wrote:

> On Wed, 26 Feb 2003, Jason Short wrote:
> > This patch aims to just fix the initialization problem.
> 
> It is very ugly, but I suppose you already know that. If this is necessary
> as an intermediate fix until we can do it properly, I'm for it, though.

Why is it "very" ugly?

> I want to get pf in before proceeding on my own patch/approach, since this
> way we can fix some of the hard underlying issues, such as client air
> goto, connect and patrol, which now is handled by the server AI.

Okay, I got the hint...

G.




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