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[Freeciv-Dev] Re: (PR#3539) Cant Compile on MacOSX
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[Freeciv-Dev] Re: (PR#3539) Cant Compile on MacOSX

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To: halogenius@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3539) Cant Compile on MacOSX
From: "Rafa³ Bursig" <bursig@xxxxxxxxx>
Date: Thu, 27 Feb 2003 04:05:23 -0800
Reply-to: rt@xxxxxxxxxxxxxx

Dnia 2003.02.27 04:24 Vasco Alexandre Da Silva Costa napisa³(a):
> 
> On Wed, 26 Feb 2003, Andy Black wrote:
> 
> > Greetings
> >
> > The next problem that will be encountered will likely be a message
> > that you were unable to build a client.
> >
> > Freeciv has two components, the client and the server.  The server
> is
> > command line based, and should build without a hassle under OS X.
> > The client portion is inherently platform specific.  At this time,
> no
> > working native client exists for either OS X or the classic
> > environment.  I have been working on changing that, but I am
> unlikely
> > to finish this task any time soon.
> >
> > A solution is to build the GTK client and run it using an X11
> client.
> > The X11 client can also be obtained from Apple
> > (http://www.apple.com/macosx/x11/download/) or can be built from
> > scratch.  The Apple download is ~50 MB, including the download for
> > the SDK (you'll need it).  You'll also need to download a utility
> > called Fink (http://fink.sourceforge.net/) and an associated utility
> > called Fink Commander (http://finkcommander.sourceforge.net/).  Fink
> > can be used to build many LINUX programs and utilities under OS X.
> > After installing the X-11 client, the SDK, Fink, and FinkComander,
> > you'll need to install the gtk+ or gtk+2 packages (you only need
> > one).  The download for those packages (and their associated
> > libraries) is probably 100-150 MB more.  If you don't chose to
> > install the Apple X11 client, you'll need to build one from another
> > sources, such as through Fink.
> >
> > I hope these instructions are detailed enough to point you in the
> > correct direction.
> 
> You will probably find this interesting:
> http://gtk-osx.sourceforge.net/
> 
> It is Carbon based so no X server is required.
> Dunno if you heard of it already.
> 
Or you can try SDLClient without XServer or other things, only SDL libs 
are needed.

Rafal




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