freeciv-dev February 2005
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Last Modified: Mon Feb 28 22:27:01 2005
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- February 28, 2005
- [Freeciv-Dev] (PR#12390) loading the intro graphics, Jason Short, 22:27
- [Freeciv-Dev] (PR#12388) image translation using SVG, Jason Short, 20:59
- [Freeciv-Dev] (PR#12387) Multiple freeciv accounts, Paul Zastoupil, 20:15
- [Freeciv-Dev] (PR#12386) encapsulate and vectorize sprites.explode.unit, Jason Short, 19:18
- [Freeciv-Dev] Re: (PR#12384) use sprites for the citymap overlays, Jason Short, 18:51
- [Freeciv-Dev] (PR#12385) encapsulate NORMAL_TILE_WIDTH, Jason Short, 18:13
- [Freeciv-Dev] (PR#12384) use sprites for the citymap overlays, Jason Short, 17:30
- [Freeciv-Dev] Re: (PR#12379) graphics bug, Christian Knoke, 10:28
- [Freeciv-Dev] Re: (PR#12379) graphics bug, NSK, 07:09
- [Freeciv-Dev] Re: (PR#12379) graphics bug, NSK, 05:35
- [Freeciv-Dev] Re: (PR#12379) graphics bug, Christian Knoke, 04:38
- [Freeciv-Dev] (PR#12379) graphics bug, NSK, 01:07
- [Freeciv-Dev] (PR#12377) bug: "end turn" greys out and never comes back, Benoit Hudson, 01:07
- [Freeciv-Dev] (PR#12381) Bug: Hitting "q" to create patrol route with air unit twice crashes the client, GHJ, 00:42
- [Freeciv-Dev] (PR#12378) Double-click does not remove item from worklist (Win32), jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 00:41
February 27, 2005
- [Freeciv-Dev] (PR#12379) graphics bug, Jason Short, 21:42
- [Freeciv-Dev] (PR#12362) gui_rect_iterate doesn't work for unaligned tilesets, Jason Short, 21:05
- [Freeciv-Dev] (PR#12377) bug: "end turn" greys out and never comes back, Guest, 17:59
- [Freeciv-Dev] (PR#12377) bug: "end turn" greys out and never comes back, Benoit Hudson, 15:04
- [Freeciv-Dev] Re: (PR#12081) veteran status in icon not updated, Christian Knoke, 14:59
- [Freeciv-Dev] Re: (PR#12362) Re: (PR#12363) gui_rect_iterate doesn't work for unaligned tilesets, Jason Short, 13:36
- [Freeciv-Dev] Re: (PR#12376) AutoReply: 2.0 crash in game_remove_player, Jason Short, 13:32
- [Freeciv-Dev] (PR#12375) freeciv2-beta8 Compile error helpdata.c on IRIX, Joerg Behrens, 13:22
- [Freeciv-Dev] (PR#12081) veteran status in icon not updated, Jason Short, 13:16
- [Freeciv-Dev] (PR#12362) Re: (PR#12363) gui_rect_iterate doesn't work for unaligned tilesets, Per I. Mathisen, 13:15
- [Freeciv-Dev] (PR#12376) 2.0 crash in game_remove_player, Jason Short, 13:12
- [Freeciv-Dev] (PR#12301) auto_arrange_workers problem, Jason Short, 12:24
- [Freeciv-Dev] (PR#12301) auto_arrange_workers problem, Jason Short, 12:23
- [Freeciv-Dev] (PR#12374) grid sprites for hexagonal tilesets, Jason Short, 05:17
- [Freeciv-Dev] Re: (PR#12271) RFC: allowing more players, (Eddie Anderson), 05:03
- [Freeciv-Dev] (PR#12373) Contact turns isn't updated correctly, Mateusz Stefek, 04:25
- [Freeciv-Dev] (PR#12373) Contact turns isn't updated correctly, Mateusz Stefek, 04:18
- [Freeciv-Dev] (PR#12372) 2.0, Jason Short, 02:05
February 26, 2005
- [Freeciv-Dev] perspectives, tiles, and views, Jason Dorje Short, 23:14
- [Freeciv-Dev] Re: (PR#12350) solid unit background color not working with iso tilesets, Jason Short, 19:04
- [Freeciv-Dev] (PR#12350) solid unit background color not working with iso tilesets, Jason Short, 18:53
- [Freeciv-Dev] (PR#12370) wrappers for some named sprites, Jason Short, 16:03
- [Freeciv-Dev] (PR#12369) encapsulate the view topology info, Jason Short, 14:22
- [Freeciv-Dev] (PR#12368) RFC: encapsulating, modularizing, and objectifying the tileset data, Jason Short, 14:04
- [Freeciv-Dev] (PR#12363) gui_rect_iterate doesn't work for unaligned tilesets, Jason Short, 04:10
- [Freeciv-Dev] (PR#12362) gui_rect_iterate doesn't work for unaligned tilesets, Jason Short, 04:10
- [Freeciv-Dev] (PR#12361) explosions.png is too small, Jason Short, 01:35
- [Freeciv-Dev] Re: (PR#12360) AutoReply: specfile specifies out-of-range sprite, Jason Short, 01:31
- [Freeciv-Dev] (PR#12360) specfile specifies out-of-range sprite, Jason Short, 01:28
February 25, 2005
- [Freeciv-Dev] Re: (PR#12339) Manual Turn Done in AI Mode no Longer Works, Benedict Adamson, 18:30
- [Freeciv-Dev] (PR#12060) generating the "correct" tile mask, Jason Short, 17:42
- [Freeciv-Dev] (PR#12356) correct gui_to_map_pos for hex tiles, Jason Short, 17:17
- [Freeciv-Dev] (PR#12355) fix isophex tileset, Jason Short, 14:37
- [Freeciv-Dev] (PR#12354) move red-frame-tile into tilespec, Jason Short, 14:14
- [Freeciv-Dev] Re: (PR#12271) RFC: allowing more players, Jason Short, 10:59
- [Freeciv-Dev] Re: (PR#12271) RFC: allowing more players, Lo'oris, 08:17
- [Freeciv-Dev] Re: (PR#12271) RFC: allowing more players, Thomas.Strub@xxxxxxxxxxxxxxxxxxxxx, 04:36
- [Freeciv-Dev] Re: (PR#12332) client compile problems, Vijay Kiran Kamuju, 04:33
- [Freeciv-Dev] Re: (PR#12271) RFC: allowing more players, Per I. Mathisen, 04:22
- [Freeciv-Dev] (PR#12352) Remove button in worklist editor, Mateusz Stefek, 03:22
- [Freeciv-Dev] Re: (PR#12271) RFC: allowing more players, Jason Short, 03:03
- [Freeciv-Dev] Re: (PR#12332) client compile problems, Jason Short, 02:39
- [Freeciv-Dev] (PR#12345) tileset madness, Jason Short, 02:36
- [Freeciv-Dev] Re: (PR#12332) client compile problems, Vijay Kiran Kamuju, 01:55
- [Freeciv-Dev] (PR#12350) solid unit background color not working with iso tilesets, Matz, 01:55
- [Freeciv-Dev] (PR#12349) Worklist not saved, Matz, 01:55
- [Freeciv-Dev] (PR#12346) incorrect saving when quitting too fast, Matz, 01:53
- [Freeciv-Dev] (PR#12347) Wrong help shown for Govenor in CVS, Matz, 01:53
- [Freeciv-Dev] (PR#12348) (minor) feature request, m hargadon, 01:53
February 24, 2005
- [Freeciv-Dev] (PR#12351) client crashes if darkness sprite isn't present, Jason Short, 23:51
- [Freeciv-Dev] (PR#12328) treaty dialog blocks embassy without message, Guest, 17:32
- [Freeciv-Dev] Re: (PR#12325) Bug report from Beta 7, Simone, 17:29
- [Freeciv-Dev] Re: (PR#12345) tileset madness, Jason Short, 17:27
- [Freeciv-Dev] some little things, Lo'oris, 14:33
- [Freeciv-Dev] Re: (PR#12345) tileset madness, Marcel Edward Verhagen, 14:30
- [Freeciv-Dev] (PR#12345) tileset madness, Jason Short, 11:25
- [Freeciv-Dev] Re: (PR#12325) Bug report from Beta 7, Lo'oris, 09:41
- [Freeciv-Dev] (PR#12343) applying changes of fulltrade and notrade at once in the gtk2 client fails, Joerg Reckers, 09:38
- [Freeciv-Dev] Re: (PR#12331) conquered city style, Lo'oris, 09:28
- [Freeciv-Dev] Re: (PR#12328) treaty dialog blocks embassy without message, Lo'oris, 09:27
- [Freeciv-Dev] (PR#12344) Another civserver core, Egor Vyscrebentsov, 07:02
- [Freeciv-Dev] (PR#12342) Civserver crashes after civclient closed, Egor Vyscrebentsov, 05:15
- [Freeciv-Dev] Re: (PR#12341) email address for bugs, Christian Knoke, 05:03
- [Freeciv-Dev] (PR#12341) email address for bugs, Christian Knoke, 05:00
- [Freeciv-Dev] (PR#12340) CMA has changed multiple times error, Christian Knoke, 04:50
- [Freeciv-Dev] Re: (PR#12332) client compile problems, Egor Vyscrebentsov, 04:34
February 23, 2005
- [Freeciv-Dev] corner/edge graphics and hex view, Jason Dorje Short, 22:48
- [Freeciv-Dev] (PR#12140) use sprites to draw the mapview grid, Jason Short, 20:39
- [Freeciv-Dev] Re: (PR#12339) Manual Turn Done in AI Mode no Longer Works, Jason Short, 18:47
- [Freeciv-Dev] (PR#12339) Manual Turn Done in AI Mode no Longer Works, Benedict Adamson, 18:06
- [Freeciv-Dev] barracks rule change?, Christian Knoke, 15:22
- [Freeciv-Dev] Re: (PR#12331) conquered city style, Marko Lindqvist, 13:45
- [Freeciv-Dev] Re: (PR#12335) client doesn't take care of the --program-prefix/--program-suffix option, Jason Short, 13:19
- [Freeciv-Dev] (PR#12335) client doesn't take care of the --program-prefix/--program-suffix option, Joerg Reckers, 13:10
- [Freeciv-Dev] Re: (PR#12302) New europe-200x100 map, Jason Short, 12:40
- [Freeciv-Dev] Re: (PR#12302) New europe-200x100 map, Christian Knoke, 12:30
- [Freeciv-Dev] (PR#12337) metatopic should be removed, Jason Short, 12:28
- [Freeciv-Dev] Re: (PR#12336) spec_sprites aren't saved in savegames, Jason Short, 12:27
- [Freeciv-Dev] Re: (PR#12302) New europe-200x100 map, Jason Short, 12:15
- [Freeciv-Dev] (PR#12336) spec_sprites aren't saved in savegames, Jason Short, 12:13
- [Freeciv-Dev] Re: (PR#12302) New europe-200x100 map, Jason Short, 12:06
- [Freeciv-Dev] Re: (PR#12302) New europe-200x100 map, Jason Short, 11:59
- [Freeciv-Dev] Re: (PR#12302) New europe-200x100 map, Christian Knoke, 11:44
- [Freeciv-Dev] Re: (PR#11805) Store chat and notify messages for later retrieval, Per I. Mathisen, 10:26
- [Freeciv-Dev] (PR#11805) Store chat and notify messages for later retrieval, Ed Overton, 10:23
- [Freeciv-Dev] (PR#12332) client compile problems, Vijay Kiran Kamuju, 10:22
- [Freeciv-Dev] (PR#12302) New europe-200x100 map, Mateusz Stefek, 10:22
- [Freeciv-Dev] (PR#11805) Store chat and notify messages for later retrieval, Ed Overton, 10:22
- [Freeciv-Dev] (PR#12334) wrong sorting of techs, Christian Knoke, 08:07
- [Freeciv-Dev] (PR#12333) AI diplo chat messages line break, Christian Knoke, 07:20
- [Freeciv-Dev] Re: (PR#12255) Goto 'turns left' hint is rounded wrong way, Christian Knoke, 05:38
- [Freeciv-Dev] Re: (PR#12302) New europe-200x100 map, Christian Knoke, 05:27
- [Freeciv-Dev] (PR#12302) New europe-200x100 map, Mateusz Stefek, 04:33
February 22, 2005
- [Freeciv-Dev] Re: (PR#12331) conquered city style, Jason Short, 22:38
- [Freeciv-Dev] Re: (PR#12327) Crash, Jason Short, 22:36
- [Freeciv-Dev] (PR#12331) conquered city style, Paul Zastoupil, 21:54
- [Freeciv-Dev] Re: (PR#12255) Goto 'turns left' hint is rounded wrong way, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 21:39
- [Freeciv-Dev] (PR#12253) Re: City display misaligned in 2.0.0beta7 Win32 client, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 21:38
- [Freeciv-Dev] (PR#12326) "City Growth" option has no effect (2.0.0beta8 Win32), jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 21:38
- [Freeciv-Dev] (PR#12327) Crash, Leif, 21:37
- [Freeciv-Dev] (PR#12252) Re: Buggy display of Science dialog in Win32 2.0.0beta7 client, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 21:37
- [Freeciv-Dev] (PR#12325) Bug report from Beta 7, Simone, 21:32
- [Freeciv-Dev] (PR#12330) gen-output for the city overlays, Jason Short, 16:16
- [Freeciv-Dev] (PR#12329) gui_rect_iterate for the citydlg, Jason Short, 15:51
- [Freeciv-Dev] (PR#12328) treaty dialog blocks embassy without message, Christian Knoke, 14:53
- [Freeciv-Dev] Re: (PR#12254) AutoReply: Cannot abort 'Goto' order in Win32 client 2.0.0beta7, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 11:25
- [Freeciv-Dev] (PR#12324) Isophex city display truncated in city dialog, 2.0.0beta8 Win32, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 11:25
- [Freeciv-Dev] Re: (PR#12302) New europe-200x100 map, Christian Knoke, 08:37
- [Freeciv-Dev] Re: (PR#11805) Store chat and notify messages for later retrieval, Per I. Mathisen, 08:04
- [Freeciv-Dev] Re: (PR#12302) New europe-200x100 map, Lo'oris, 08:03
- [Freeciv-Dev] Re: (PR#12302) New europe-200x100 map, Christian Knoke, 07:58
- [Freeciv-Dev] Re: (PR#12111) Xaw3d client startup problem(png problem), Vijay Kiran Kamuju, 07:54
- [Freeciv-Dev] (PR#12302) New europe-200x100 map, Mateusz Stefek, 04:31
- [Freeciv-Dev] Re: (PR#12111) Xaw3d client startup problem(png problem), Egor Vyscrebentsov, 03:47
- [Freeciv-Dev] (PR#12322) city-occupied flag and breaking alliances, Jason Short, 03:03
February 21, 2005
- [Freeciv-Dev] Eighth "beta" release of Freeciv 2.0.0, Jason Dorje Short, 21:32
- [Freeciv-Dev] (PR#11805) Store chat and notify messages for later retrieval, Ed Overton, 20:45
- [Freeciv-Dev] (PR#12314) New italian cities, Davide Angelocola, 20:42
- [Freeciv-Dev] (PR#11671) Error in XP with limited user, James Canete, 18:27
- [Freeciv-Dev] (PR#12321) alliance prob, Christian Knoke, 16:35
- [Freeciv-Dev] Re: (PR#12302) New europe-200x100 map, Christian Knoke, 15:45
- [Freeciv-Dev] Re: (PR#12313) Battle computation questionable, Jason Short, 15:14
- [Freeciv-Dev] (PR#12320) crosshairs as mapview decorations, Jason Short, 15:06
- [Freeciv-Dev] Re: (PR#12313) Battle computation questionable, Marko Lindqvist, 14:28
- [Freeciv-Dev] (PR#12319) make loaded sprite manditory, Jason Short, 14:12
- [Freeciv-Dev] (PR#576) Wishlist: alternating unit movement, Jason Short, 13:41
- [Freeciv-Dev] (PR#12318) old map displayed when loading new game, Christian Knoke, 13:34
- [Freeciv-Dev] (PR#12317) one more warming fix, Jason Short, 13:29
- [Freeciv-Dev] Re: (PR#12313) Battle computation questionable, Jason Short, 13:04
- [Freeciv-Dev] (PR#12316) help window too small, Christian Knoke, 13:00
- [Freeciv-Dev] Re: (PR#12111) Xaw3d client startup problem(png problem), Jason Short, 12:50
- [Freeciv-Dev] (PR#12315) Slowness, Christian Knoke, 12:33
- [Freeciv-Dev] (PR#12313) Battle computation questionable, Christian Knoke, 07:04
- [Freeciv-Dev] Re: (PR#12111) Re: Xaw3d client startup problem(png problem), Vijay Kiran Kamuju, 05:08
- [Freeciv-Dev] Re: (PR#12111) Xaw3d client startup problem(png problem), Vijay Kiran Kamuju, 05:07
February 20, 2005
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 23:15
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Jason Short, 23:03
- [Freeciv-Dev] (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 22:41
- [Freeciv-Dev] Re: (PR#12311) unhappiness inside borders / no update, Jason Short, 17:58
- [Freeciv-Dev] (PR#12312) city shrink/grow after attack, Christian Knoke, 17:50
- [Freeciv-Dev] Re: (PR#12311) unhappiness inside borders / no update, Christian Knoke, 17:45
- [Freeciv-Dev] (PR#12311) unhappiness inside borders / no update, Christian Knoke, 17:36
- [Freeciv-Dev] Re: (PR#12309) AutoReply: CMA "test" bug, Juergen Wieferink, 12:55
- [Freeciv-Dev] (PR#12309) CMA "test" bug, Juergen Wieferink, 12:36
- [Freeciv-Dev] (PR#12307) '<' and '>' must be disallowed in names, Mike Kaufman, 11:22
- [Freeciv-Dev] (PR#12305) City data corrupts Science Report; screen capture included, (Eddie Anderson), 09:06
- [Freeciv-Dev] Re: (PR#12304) trident is missing (l)oaded icon, Christian Knoke, 06:37
- [Freeciv-Dev] Re: (PR#12303) game balance, Christian Knoke, 06:37
February 19, 2005
- [Freeciv-Dev] (PR#576) Wishlist: alternating unit movement, Jason Short, 23:50
- [Freeciv-Dev] (PR#12304) trident is missing (l)oaded icon, Jason Short, 21:03
- [Freeciv-Dev] (PR#12079) net income wrong, Jason Short, 20:47
- [Freeciv-Dev] Re: (PR#12303) game balance, Brian Dunstan, 20:32
- [Freeciv-Dev] Re: (PR#12303) game balance, Brian Dunstan, 20:21
- [Freeciv-Dev] Re: (PR#12303) game balance, Lo'oris, 18:20
- [Freeciv-Dev] (PR#12303) game balance, Brian Dunstan, 17:58
- [Freeciv-Dev] (PR#12302) New europe-200x100 map, Mateusz Stefek, 17:36
- [Freeciv-Dev] Re: (PR#12291) daily windows binary build is broken, Jason Short, 15:55
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/372324, freeciv, 08:03
- [Freeciv-Dev] (PR#576) Wishlist: alternating unit movement, Jason Short, 03:10
- [Freeciv-Dev] (PR#12298) uninitialized aiferry value, Jason Short, 01:00
February 18, 2005
- [Freeciv-Dev] (PR#12297) observing mysterious players, Jason Short, 19:52
- [Freeciv-Dev] (PR#12296) even after breaking an alliance I still can't make a new one, Jason Short, 19:02
- [Freeciv-Dev] (PR#12295) stupid AI doesn't attack with its howitzers, Jason Short, 17:49
- [Freeciv-Dev] (PR#12294) tech bug in S2, Christian Knoke, 16:16
- [Freeciv-Dev] Re: (PR#12293) wonder balancing, Brian Dunstan, 14:52
- [Freeciv-Dev] Re: (PR#12293) wonder balancing, Jason Short, 13:22
- [Freeciv-Dev] Re: (PR#12293) wonder balancing, Brian Dunstan, 13:07
- [Freeciv-Dev] I18N for word forms: a modest proposal, Dmitriy Genzel, 13:01
- [Freeciv-Dev] (PR#12293) wonder balancing, Jason Short, 12:58
- [Freeciv-Dev] (PR#12292) AI doesn't build certain wonders, Jason Short, 12:49
- [Freeciv-Dev] (PR#12291) daily windows binary build is broken, Jason Short, 12:40
- [Freeciv-Dev] Re: (PR#12261) Reproducible crash of server, Jason Short, 12:37
- [Freeciv-Dev] Re: (PR#12283) New Improvement: Town Clock, Brian Dunstan, 12:31
- [Freeciv-Dev] Re: (PR#12275) stop command in server, Christian Knoke, 12:31
- [Freeciv-Dev] (PR#12111) Xaw3d client startup problem(png problem), Jason Short, 12:30
- [Freeciv-Dev] Re: (PR#12111) Re: Xaw3d client startup problem(png problem), Egor Vyscrebentsov, 11:49
- [Freeciv-Dev] Re: (PR#12283) New Improvement: Town Clock, Paul Zastoupil, 10:36
- [Freeciv-Dev] Re: (PR#12283) New Improvement: Town Clock, Per I. Mathisen, 08:07
- [Freeciv-Dev] (PR#12283) New Improvement: Town Clock, Paul Zastoupil, 05:59
- [Freeciv-Dev] (PR#12282) can't buy but city has peace, ralf@xxxxxxxxxxxxxxxx, 05:59
- [Freeciv-Dev] (PR#12281) minor: CMA 'smoke screen' does not always reflect status, ralf@xxxxxxxxxxxxxxxx, 05:58
- [Freeciv-Dev] Re: (PR#12261) Reproducible crash of server, Joachim de Groot, 05:58
- [Freeciv-Dev] (PR#12277) HOME and ARROW keys do nothing, ralf@xxxxxxxxxxxxxxxx, 05:57
- [Freeciv-Dev] (PR#12276) Crash after ended turn., qwm, 05:57
- [Freeciv-Dev] (PR#12278) keys need mouse click to work, ralf@xxxxxxxxxxxxxxxx, 05:57
- [Freeciv-Dev] Re: (PR#12111) Re: Xaw3d client startup problem(png problem), Vijay Kiran Kamuju, 05:56
- [Freeciv-Dev] Re: (PR#12270) xaw-client YACP (yet another compile problem) #2, Vijay Kiran Kamuju, 05:56
- [Freeciv-Dev] (PR#12275) stop command in server, Vijay Kiran Kamuju, 05:56
- [Freeciv-Dev] Re: (PR#12288) civclient: mapview_common.c:2583: overview_to_map_pos: Assertion `0' failed.,Abort, Brendon, 01:59
- [Freeciv-Dev] (PR#12033) Hoover Damm does not give ecologic benefits, Jason Short, 01:47
- [Freeciv-Dev] (PR#12148) granary shouldn't be shown (duplicate of pyramids), Jason Short, 01:46
- [Freeciv-Dev] Re: (PR#12288) civclient: mapview_common.c:2583: overview_to_map_pos: Assertion `0' failed.,Abort, Jason Short, 01:20
February 17, 2005
- [Freeciv-Dev] (PR#12288) civclient: mapview_common.c:2583: overview_to_map_pos: Assertion `0' failed.,Abort, Brendon, 23:47
- [Freeciv-Dev] Re: (PR#12252) Buggy display of Science dialog in Win32 2.0.0beta7 client, (Eddie Anderson), 22:37
- [Freeciv-Dev] (PR#12287) AI will give me anything for techs, Jason Short, 20:55
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 20:12
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Jason Short, 18:33
- [Freeciv-Dev] (PR#12286) city_names_font_size and gui-xaw, Jason Short, 17:52
- [Freeciv-Dev] (PR#12285) client_xxx_sprite doesn't work in pre-game, Jason Short, 16:23
- [Freeciv-Dev] (PR#9963) bug in waste code, Jason Short, 15:47
- [Freeciv-Dev] (PR#12269) two new tile update types, Jason Short, 12:25
- [Freeciv-Dev] (PR#12280) (no subject), Bruno G. San Alejo, 11:11
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Brian Dunstan, 11:04
- [Freeciv-Dev] (PR#12279) daily snapshot is broken, Jason Short, 10:57
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 10:21
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Christian Knoke, 03:39
February 16, 2005
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Brian Dunstan, 23:34
- [Freeciv-Dev] (PR#12242) gui drawing problem in left unit bar, Jason Short, 22:00
- [Freeciv-Dev] (PR#12261) Reproducible crash of server, Jason Short, 21:06
- [Freeciv-Dev] (PR#576) Wishlist: alternating unit movement, Jason Short, 17:01
- [Freeciv-Dev] (PR#12273) Surrender, Lo'oris, 13:49
- [Freeciv-Dev] Re: (PR#12272) President of the World, Lo'oris, 13:45
- [Freeciv-Dev] Re: (PR#12272) President of the World, Jason Short, 13:31
- [Freeciv-Dev] (PR#12272) President of the World, Lo'oris, 13:16
- [Freeciv-Dev] Re: (PR#12271) RFC: allowing more players, Lo'oris, 12:29
- [Freeciv-Dev] (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 12:18
- [Freeciv-Dev] (PR#12271) RFC: allowing more players, Benoit Hudson, 11:53
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Lo'oris, 11:36
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Jason Short, 11:30
- [Freeciv-Dev] Re: (PR#12179) xaw-client YACP (yet another compile problem), Jason Short, 11:19
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 11:00
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Brian Dunstan, 10:54
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 09:54
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Lo'oris, 09:06
- [Freeciv-Dev] Re: (PR#12179) xaw-client YACP (yet another compile problem), Egor Vyscrebentsov, 08:42
- [Freeciv-Dev] Re: (PR#12270) xaw-client YACP (yet another compile problem) #2, Egor Vyscrebentsov, 08:26
- [Freeciv-Dev] (PR#12270) xaw-client YACP (yet another compile problem) #2, Vijay Kiran Kamuju, 04:51
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Per I. Mathisen, 04:51
- [Freeciv-Dev] (PR#12269) two new tile update types, Jason Short, 00:25
- [Freeciv-Dev] (PR#12268) simplify the tile update system, Jason Short, 00:09
February 15, 2005
- [Freeciv-Dev] (PR#12267) gdk_pixbuf_new_from_sprite doesn't work for sprites with alpha, Jason Short, 23:33
- [Freeciv-Dev] (PR#12141) lockup in ALSA plugin, Jason Short, 22:57
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Jason Short, 20:26
- [Freeciv-Dev] (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 18:58
- [Freeciv-Dev] (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 18:54
- [Freeciv-Dev] Re: (PR#12250) Where do I send suggestions?, Joshua Laferriere, 17:23
- [Freeciv-Dev] Re: (PR#12264) Government helptext, Per I. Mathisen, 17:02
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the useless 'Game:' prefix from in-game ..., Christian Knoke, 17:01
- [Freeciv-Dev] Re: (PR#12250) Where do I send suggestions?, John Bauman, 16:28
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the useless 'Game:' prefix from in-game ..., Per Inge Mathisen, 15:01
- [Freeciv-Dev] (PR#12265) make citymode a city pointer, Jason Short, 12:05
- [Freeciv-Dev] (PR#12256) return of the unit_list_size assert, Jason Short, 11:19
- [Freeciv-Dev] Re: (PR#12264) Government helptext, Lo'oris, 11:03
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the useless 'Game:' prefix from in-game ..., Jason Dorje Short, 10:57
- [Freeciv-Dev] Re: (PR#12264) Government helptext, Jason Short, 10:56
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the useless 'Game:' prefix from in-game ..., Per Inge Mathisen, 10:43
- [Freeciv-Dev] Re: (PR#12250) Where do I send suggestions?, Christian Knoke, 10:40
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the useless 'Game:' prefix from in-game ..., Christian Knoke, 10:32
- [Freeciv-Dev] (PR#12264) Government helptext, Per I. Mathisen, 10:11
- [Freeciv-Dev] Re: (PR#12250) Where do I send suggestions?, Marcel Edward Verhagen, 08:07
- [Freeciv-Dev] Re: (PR#12262) Fix AI wonder building, Lo'oris, 07:03
- [Freeciv-Dev] (PR#12263) Modify AI building wants a bit, Per I. Mathisen, 06:44
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the useless 'Game:' prefix from in-game ..., Mateusz Stefek, 06:20
- [Freeciv-Dev] (PR#12262) Fix AI wonder building, Per I. Mathisen, 06:15
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the useless 'Game:' prefix from in-game ..., Per Inge Mathisen, 06:05
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the useless 'Game:' prefix from in-game ..., Christian Knoke, 05:52
- [Freeciv-Dev] (PR#12261) Reproducible crash of server, Joachim de Groot, 05:08
- [Freeciv-Dev] (PR#12260) more global-warming fixes, Jason Short, 00:31
February 14, 2005
- [Freeciv-Dev] (PR#12206) warming/cooling progress, Jason Short, 23:37
- [Freeciv-Dev] (PR#12259) show more info in panel, Jason Short, 23:29
- [Freeciv-Dev] Re: (PR#12256) return of the unit_list_size assert, Jason Short, 20:44
- [Freeciv-Dev] (PR#12258) AIs cannot handle disorder anymore, Per I. Mathisen, 19:15
- [Freeciv-Dev] (PR#12257) Do not call building eval code twice, Per I. Mathisen, 19:14
- [Freeciv-Dev] (PR#12256) return of the unit_list_size assert, Jason Short, 17:34
- [Freeciv-Dev] (PR#12255) Goto 'turns left' hint is rounded wrong way, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 15:36
- [Freeciv-Dev] Re: (PR#12231) allied AI loads my ships, Jason Short, 15:36
- [Freeciv-Dev] (PR#12254) Cannot abort 'Goto' order in Win32 client 2.0.0beta7, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 15:35
- [Freeciv-Dev] (PR#12252) Buggy display of Science dialog in Win32 2.0.0beta7 client, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 15:34
- [Freeciv-Dev] (PR#12253) City display misaligned in 2.0.0beta7 Win32 client, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 15:34
- [Freeciv-Dev] (PR#12251) Client crash when founding city [2.0.0beta7 on Win98SE; includes CIVCLIENT.RPT], jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 15:34
- [Freeciv-Dev] Re: (PR#12231) allied AI loads my ships, Christian Knoke, 15:28
- [Freeciv-Dev] Re: (PR#12231) allied AI loads my ships, Jason Short, 15:11
- [Freeciv-Dev] Re: (PR#12231) allied AI loads my ships, Christian Knoke, 15:01
- [Freeciv-Dev] (PR#12250) Where do I send suggestions?, Joshua Laferriere, 14:22
- [Freeciv-Dev] (PR#12249) civclient crash - 2.0.0-beta7, Robert Tomanek, 14:22
- [Freeciv-Dev] (PR#12248) use refresh_xxx_mapcanvas for more drawing, Jason Short, 12:57
- [Freeciv-Dev] (PR#12231) allied AI loads my ships, Jason Short, 11:30
- [Freeciv-Dev] Re: (PR#12232) don't allow invasions during peace treaties, Lo'oris, 09:52
- [Freeciv-Dev] (PR#12245) Bug, tim jenks, 09:13
- [Freeciv-Dev] Re: (PR#12232) don't allow invasions during peace treaties, Per I. Mathisen, 08:43
- [Freeciv-Dev] Re: (PR#12232) don't allow invasions during peace treaties, Christian Knoke, 05:46
- [Freeciv-Dev] Re: (PR#12241) No occupied flag, Christian Knoke, 05:11
- [Freeciv-Dev] Re: (PR#12241) No occupied flag, Lo'oris, 04:55
- [Freeciv-Dev] Re: (PR#12241) No occupied flag, Jason Short, 00:31
February 13, 2005
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