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[Freeciv-Dev] Re: (PR#12332) client compile problems
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[Freeciv-Dev] Re: (PR#12332) client compile problems

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Subject: [Freeciv-Dev] Re: (PR#12332) client compile problems
From: "Vijay Kiran Kamuju" <infyquest@xxxxxxxxx>
Date: Fri, 25 Feb 2005 02:32:54 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12332 >

i am sending you the cases which i have found

in gtk-client 
check this line in plrdlg.c
gui-mui/plrdlg.c:118:   if (game.players[i].turn_done)

in mui-client
check this line in plrdlg.c
gui-mui/plrdlg.c:118:   if (game.players[i].turn_done)

in sdl-client
check this line in gui-main.c
gui-sdl/gui_main.c:411: && !game.player_ptr->turn_done) {
gui-sdl/gui_main.c:416:   if (game.players[i].turn_done) {

in win32-client
check this line in plrdlg.c
gui-win32/plrdlg.c:154:      if (game.players[i].turn_done) {

check this line in plrdlg.c
On Fri, 25 Feb 2005 00:38:44 -0800, Jason Short
<jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12332 >
> 
> Vijay Kiran Kamuju wrote:
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12332 >
> >
> > you have to apply similar thing (turn_done to phase_done) to
> > {gui-win32, gui-gtk, gui-mui} (change in the plydlg.c), gui-sdl
> > (change in gui_main.c)
> 
> The only cases I can find are in gui-sdl.  Frankly anywhere the GUIs use
> this value is probably in error.  gui-xaw for instance should be using
> the plrdlg_common functions and shouldn't need to access the value directly.
> 
> -jason
> 
> 
>





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