[Freeciv-Dev] Re: (PR#12332) client compile problems
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Subject: |
[Freeciv-Dev] Re: (PR#12332) client compile problems |
From: |
"Vijay Kiran Kamuju" <infyquest@xxxxxxxxx> |
Date: |
Fri, 25 Feb 2005 02:32:54 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12332 >
i am sending you the cases which i have found
in gtk-client
check this line in plrdlg.c
gui-mui/plrdlg.c:118: if (game.players[i].turn_done)
in mui-client
check this line in plrdlg.c
gui-mui/plrdlg.c:118: if (game.players[i].turn_done)
in sdl-client
check this line in gui-main.c
gui-sdl/gui_main.c:411: && !game.player_ptr->turn_done) {
gui-sdl/gui_main.c:416: if (game.players[i].turn_done) {
in win32-client
check this line in plrdlg.c
gui-win32/plrdlg.c:154: if (game.players[i].turn_done) {
check this line in plrdlg.c
On Fri, 25 Feb 2005 00:38:44 -0800, Jason Short
<jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12332 >
>
> Vijay Kiran Kamuju wrote:
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12332 >
> >
> > you have to apply similar thing (turn_done to phase_done) to
> > {gui-win32, gui-gtk, gui-mui} (change in the plydlg.c), gui-sdl
> > (change in gui_main.c)
>
> The only cases I can find are in gui-sdl. Frankly anywhere the GUIs use
> this value is probably in error. gui-xaw for instance should be using
> the plrdlg_common functions and shouldn't need to access the value directly.
>
> -jason
>
>
>
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