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[Freeciv-Dev] Re: (PR#12271) RFC: allowing more players
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[Freeciv-Dev] Re: (PR#12271) RFC: allowing more players

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12271) RFC: allowing more players
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 25 Feb 2005 02:21:49 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12271 >

On Fri, 25 Feb 2005, Jason Short wrote:
> Benoit Hudson wrote:
> > Am I the only one who wants lots-of-player games?Is anyone interested
> > in helping development?
>
> Seeing as 30 hard AIs are too easy, I suppose it would be nice to have
> the possibility for larger games.

Make the AIs harder then. I'd hate to receive "AI is too slow" reports
from players who play with 60+ AIs and think this should work smoothly.

In any case, the difficulty has little relation to the number of AIs, but
to the degree they cooperate. You can have any number of non-cooperating
AIs and the difficulty would be unchanged. In fact, since the AIs will be
stepping on each other's toes all the time, adding more AIs may reduce the
overall difficulty, rather than increase it. We should aim that the
hardest single-player match is a one-on-one vs an 'impossible' difficulty
level AI.

If you want, I can make a patch for such a difficulty level AI, where the
AI starts with twice the startunits amount of units and researches faster.

  - Per





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