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[Freeciv-Dev] Re: (PR#12271) RFC: allowing more players
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[Freeciv-Dev] Re: (PR#12271) RFC: allowing more players

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12271) RFC: allowing more players
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 25 Feb 2005 08:58:48 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12271 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12271 >
> 
> On Fri, 25 Feb 2005, Jason Short wrote:
> 
>>Benoit Hudson wrote:
>>
>>>Am I the only one who wants lots-of-player games?Is anyone interested
>>>in helping development?
>>
>>Seeing as 30 hard AIs are too easy, I suppose it would be nice to have
>>the possibility for larger games.
> 
> Make the AIs harder then. I'd hate to receive "AI is too slow" reports
> from players who play with 60+ AIs and think this should work smoothly.

Indeed.

> In any case, the difficulty has little relation to the number of AIs, but
> to the degree they cooperate. You can have any number of non-cooperating
> AIs and the difficulty would be unchanged. In fact, since the AIs will be
> stepping on each other's toes all the time, adding more AIs may reduce the
> overall difficulty, rather than increase it. We should aim that the
> hardest single-player match is a one-on-one vs an 'impossible' difficulty
> level AI.

Not possible, since a team of two "impossible" AI players would always 
be harder.

> If you want, I can make a patch for such a difficulty level AI, where the
> AI starts with twice the startunits amount of units and researches faster.

I'd rather play against teamed AIs than against AIs who cheat.

-jason





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