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February 2005: [Freeciv-Dev] Re: (PR#12271) RFC: allowing more players |
[Freeciv-Dev] Re: (PR#12271) RFC: allowing more players[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12271 > Il giorno 25/feb/05, alle 11:21, Per I. Mathisen ha scritto: > In any case, the difficulty has little relation to the number of AIs, > but > to the degree they cooperate. > [...] > > If you want, I can make a patch for such a difficulty level AI, where > the > AI starts with twice the startunits amount of units and researches > faster. well, my two cents are saying that the first approach would sound nicer: having multiple AIs that cooperate well is far better than having a single AI that cheats more. i understand that it is harder to code, though. -- Lo'oris un SemidioElettrico che quando parla evoca tsunami assassini,tristemente cavalcati e domati da Polli di silicone,Pirati boriosi o da Iena Priskin..... - Tommy, lo Stregatto Astratto giocoloso di quartiere Situs: http://loorisnet.altervista.org -- Email.it, the professional e-mail, gratis per te: http://www.email.it/f Sponsor: Piacere di guida, sicurezza, comfort, scopri le nuove Renault, clicca qui Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=3254&d=25-2Il giorno 25/feb/05, alle 11:21, Per I. Mathisen ha scritto: In any case, the difficulty has little relation to the number of AIs, but well, my two cents are saying that the first approach would sound nicer: having multiple AIs that cooperate well is far better than having a single AI that cheats more. i understand that it is harder to code, though. -- Lo'oris un SemidioElettrico che quando parla evoca tsunami assassini,tristemente cavalcati e domati da Polli di silicone,Pirati boriosi o da Iena Priskin..... - Tommy, lo Stregatto Astratto giocoloso di quartiere Situs: http://loorisnet.altervista.org
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