[Freeciv-Dev] Re: (PR#12350) solid unit background color not working wit
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12350 >
Jason Short wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12350 >
>
> This patch fixes it for the dev branch. A simpler fix is probably
> needed for 2.0.
And here is a patch for 2.0.
-jason
Index: client/mapview_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/mapview_common.c,v
retrieving revision 1.151.2.16
diff -u -r1.151.2.16 mapview_common.c
--- client/mapview_common.c 26 Feb 2005 18:27:18 -0000 1.151.2.16
+++ client/mapview_common.c 27 Feb 2005 01:02:38 -0000
@@ -851,8 +851,9 @@
case DRAWN_BG:
/*** Background color. ***/
if (is_isometric) {
- canvas_fill_sprite_area(pcanvas, sprites.black_tile, COLOR_STD_BLACK,
- canvas_x, canvas_y);
+ canvas_fill_sprite_area(pcanvas, sprites.black_tile,
+ pdrawn[i].data.bg.color,
+ canvas_x, canvas_y);
if (fog) {
canvas_fog_sprite_area(pcanvas, sprites.black_tile,
canvas_x, canvas_y);
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.204.2.16
diff -u -r1.204.2.16 tilespec.c
--- client/tilespec.c 26 Feb 2005 18:40:20 -0000 1.204.2.16
+++ client/tilespec.c 27 Feb 2005 01:02:39 -0000
@@ -1971,19 +1971,12 @@
struct drawn_sprite *save_sprs = sprs;
int ihp;
- if (is_isometric) {
- if (backdrop) {
+ if (backdrop) {
+ if (!solid_color_behind_units) {
ADD_SPRITE(get_unit_nation_flag_sprite(punit),
DRAW_FULL, TRUE, flag_offset_x, flag_offset_y);
- }
- } else {
- if (backdrop) {
- if (!solid_color_behind_units) {
- ADD_SPRITE(get_unit_nation_flag_sprite(punit),
- DRAW_FULL, TRUE, flag_offset_x, flag_offset_y);
- } else {
- ADD_BG(player_color(unit_owner(punit)));
- }
+ } else {
+ ADD_BG(player_color(unit_owner(punit)));
}
}
@@ -2745,6 +2738,8 @@
if (!solid_color_behind_units) {
ADD_SPRITE(get_city_nation_flag_sprite(pcity),
DRAW_FULL, TRUE, flag_offset_x, flag_offset_y);
+ } else {
+ ADD_BG(player_color(city_owner(pcity)));
}
ADD_SPRITE_FULL(get_city_sprite(pcity));
if (pcity->client.occupied) {
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