[Freeciv-Dev] (PR#12283) New Improvement: Town Clock
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Subject: |
[Freeciv-Dev] (PR#12283) New Improvement: Town Clock |
From: |
"Paul Zastoupil" <paul@xxxxxxxxxxxxx> |
Date: |
Thu, 17 Feb 2005 09:50:37 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12283 >
I had a long discussion about time yesterday with a coworker. You're
probably not interested with the discussion, but later I was thinking
about it and rememberd that time keeping was a significant civilizastion
advance.
CTP had a town clock, and I think its a decent city improvement.
I've got a prototype. It needs some massaging.
Basically it adds 25% prod, and 33% tax, science, luxury.
People are more productive when they can agree on when to meet, how long
something will take, etc.
Attached is a diff and derived art (under GFDL
http://en.wikipedia.org/wiki/Image:Big_ben_clock_tower.jpg)
--
Paul Zastoupil
Index: data/default/buildings.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/buildings.ruleset,v
retrieving revision 1.64
diff -u -r1.64 buildings.ruleset
--- data/default/buildings.ruleset 21 Dec 2004 03:36:19 -0000 1.64
+++ data/default/buildings.ruleset 17 Feb 2005 17:42:03 -0000
@@ -458,6 +458,34 @@
also contribute significantly to pollution.\
")
+[building_clock]
+name = _("Town Clock")
+genus = "Improvement"
+tech_req = "Astronomy"
+bldg_req = "None"
+graphic = "b.clock"
+graphic_alt = "-"
+;terr_gate =
+;spec_gate =
+obsolete_by = "None"
+build_cost = 60
+upkeep = 1
+sabotage = 100
+effect =
+ { "name", "value"
+ "Prod_Bonus", 25
+ "Science_Bonus", 33
+ "Tax_Bonus", 33
+ "Luxury_Bonus", 33
+ }
+sound = "b_clock"
+sound_alt = "b_generic"
+helptext = _("\
+Increases the shield production in a city by 25%. Also increases the\
+ tax, science and luxury output of the city by 33%. \
+")
+
+
[building_granary]
name = _("Granary")
genus = "Improvement"
Index: data/default/effects.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/effects.ruleset,v
retrieving revision 1.1
diff -u -r1.1 effects.ruleset
--- data/default/effects.ruleset 2 Feb 2005 02:44:32 -0000 1.1
+++ data/default/effects.ruleset 17 Feb 2005 17:42:03 -0000
@@ -246,6 +246,38 @@
"Building", "Factory", "City"
}
+[effect_clock]
+name = "Tax_Bonus"
+value = 33
+reqs =
+ { "type", "name", "range"
+ "Building", "Town Clock", "City"
+ }
+
+[effect_clock_1]
+name = "Trade_Bonus"
+value = 33
+reqs =
+ { "type", "name", "range"
+ "Building", "Town Clock", "City"
+ }
+
+[effect_clock_1]
+name = "Science_Bonus"
+value = 33
+reqs =
+ { "type", "name", "range"
+ "Building", "Town Clock", "City"
+ }
+
+[effect_clock_3]
+name = "Prod_Bonus"
+value = 25
+reqs =
+ { "type", "name", "range"
+ "Building", "Town Clock", "City"
+ }
+
[effect_granary]
name = "Growth_Food"
value = 50
Index: data/misc/buildings.spec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/misc/buildings.spec,v
retrieving revision 1.4
diff -u -r1.4 buildings.spec
--- data/misc/buildings.spec 5 Feb 2005 05:34:50 -0000 1.4
+++ data/misc/buildings.spec 17 Feb 2005 17:42:03 -0000
@@ -61,7 +61,7 @@
4, 0, "b.police_station"
4, 1, "b.port_facility"
-; 4, 2, "b.space_structural"
+ 4, 2, "b.clock"
; 4, 3, "b.space_component"
; 4, 4, "b.space_modules"
; 4, 5, "b.capitalization"
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