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[Freeciv-Dev] Re: (PR#12303) game balance
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[Freeciv-Dev] Re: (PR#12303) game balance

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12303) game balance
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Sun, 20 Feb 2005 13:35:19 +0100

On Sat, Feb 19, 2005 at 03:58:17PM -0800, Brian Dunstan wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12303 >
> 
> In the last few games I've played online with 2.0.0,
> it seems that frigates and fighters are much too
> powerful.  Both render the land units of their time
> (musketeers and riflemen, respectively) obsolete. 
> Frigates occur before shore defences, and when
> fighters are invented the only countermeasure is other
> fighters, or defesive units on mountains.
> 
> Both frigates and fighters should be mobile firepower
> -- quick to arrive at the scene, able to strike where
> they please, but not able to clear out numerous
> defenderes from a hardened location.  As it is you can
> take over someone's empire with a bunch of a fighters
> and a marine or two.
> 
> Any thoughts? :)
> 
> </end rant>

I think maybe it is a good idea to make frigates/ironclads relatively less
stronger than they are, in relation to defensive land units.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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