Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2005:
[Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade
Home

[Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Thu, 17 Feb 2005 01:39:41 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12266 >

On Wed, Feb 16, 2005 at 07:53:47AM -0800, Benoit Hudson wrote:
> On Wed, Feb 16, 2005 at 07:05:51AM -0800, Lo'oris wrote:
> > Il giorno 16/feb/05, alle 11:50, Per I. Mathisen ha scritto:
> > 
> > >> While I'm all in favor of removing hard-coded limits, I think trade
> > >> routes are themselves an unfortunate form of micromanagement that
> > >> needs to be rethought.
> > >
> > > I agree.

I don't. I think trade routes have some interesting aspects. I take them as
a reward for building big cities and good infrastructure.

But that doesn't mean they can't be improved.

> > 
> > Let's throw in the ideas.
> 
> Sadly, these all increase the micromanagement.

After all, what in Freeciv is not about micromanagement?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





[Prev in Thread] Current Thread [Next in Thread]