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[Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade
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[Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes
From: "Lo'oris" <looris-ml@xxxxxxxxxxxxx>
Date: Wed, 16 Feb 2005 09:36:29 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12266 >

Il giorno 16/feb/05, alle 18:29, Jason Short ha scritto:

> * It should also be possible to divert the entire production of a city
> to another city, or even to merge them into one functional unit.  This
> should solve late-game micromanagement that comes from having many 
> cities.

with a percentage lost due to distance.

this percentage could be lowered with appropriate 
buildings/infrastructures.
-- 
ci vuole gente leggera e con la predisposizione a fare cose stupide per 
motivi futili.
dove cazzo è loris!?
  - BaphometTheEvil

Lo Sito ---> http://looris.ath.cx/~looris

Il giorno 16/feb/05, alle 18:29, Jason Short ha scritto:

* It should also be possible to divert the entire production of a city
to another city, or even to merge them into one functional unit. This
should solve late-game micromanagement that comes from having many cities.

with a percentage lost due to distance.

this percentage could be lowered with appropriate buildings/infrastructures.
--
ci vuole gente leggera e con la predisposizione a fare cose stupide per motivi futili.
dove cazzo è loris!?
- BaphometTheEvil

Lo Sito ---> http://looris.ath.cx/~looris

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