[Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12266 >
Il giorno 16/feb/05, alle 11:50, Per I. Mathisen ha scritto:
>> While I'm all in favor of removing hard-coded limits, I think trade
>> routes are themselves an unfortunate form of micromanagement that
>> needs
>> to be rethought.
>
> I agree.
Let's throw in the ideas.
I'll go first.
++++++++++++++++++++++++++++
(1) Caravans and your cities
(1)(a) "Help production"
"Help build wonder" is useful. Could be very useful a generalized
version of this: "Help production" (whatever it is). Would be great to
help little new cities to build factories, harbors, offshore platforms,
and things like that.
* This disbands the caravan
* You can't use "Help production" with a caravan that has been used
for anything else, before that
(1)(b) "Send food supplies"
You can fill the caravan with food supplies (taken from the granary of
the city where the caravan is in) and use it to fill another granary,
helping a city to grow.
* This does not disband the caravan
+++++++++++++++++++++++++++++++
(2) Caravans and foreign cities
(2)(a) "Sell production"
You will help the production of that city, negotiating the amount of
gold that you will receive in payment for that. Negotiation window will
pop-up, and if an agreement is not signed, caravan could normally move
on next turn.
* This disbands the caravan.
* You can't use "Sell production" with a caravan that has been used
for anything else, before that
(2)(b) "Sell food supplies"
You send food just like in "Send food supplies" and you negotiate
payment just like in "Sell production".
* This does not disband the caravan
(2)(c) "Sell caravan"
You sell the caravan itself, negotiating payment like above.
* Obviously this does not disband the caravan
++++++++++++++++++++++
(3) Caravans and Trade
This modifies the rules even further.
* It implies that using ordinary diplomacy you can't "negotiate"
anything but treaties.
System:
- When a caravan enters a city, you enter "Caravan negotiation
window". It is just like the "diplomacy negotiation window" we already
have, but you can't contract treaties.
In this "Caravan negotiation window" you can negotiate:
- Advances (maybe no more than X per Caravan?)
- Gold
- Cities: not any city, only the city that mantains the caravan, and
the city where the caravan is doing the negotiations
- Units: you can sell the caravan, you can receive units located in
the city ratius
- Science bulbs: if you are researching something that the other
player doesn't have, you can give him some science bulbs (you do not
loose them). He can do the same to you if he is researching something
you don't have. This really stimulates science, and caravan production,
and coordination between players.
Maybe we could do something with luxury too, but i'm not going to thing
about that right now.
--
ci vuole gente leggera e con la predisposizione a fare cose stupide per
motivi futili.
dove cazzo è loris!?
- BaphometTheEvil
Lo Sito ---> http://looris.ath.cx/~looris
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Jason Short, 2005/02/15
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Per I. Mathisen, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes,
Lo'oris <=
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Brian Dunstan, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Jason Short, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Lo'oris, 2005/02/16
- [Freeciv-Dev] (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Brian Dunstan, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Christian Knoke, 2005/02/17
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 2005/02/17
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Brian Dunstan, 2005/02/17
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