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[Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade
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[Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes
From: "Brian Dunstan" <bdunstan149@xxxxxxxxx>
Date: Wed, 16 Feb 2005 08:54:08 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12266 >

Could the addition of 'auto-caravan' automation
(similar to auto-settler) reduce this micromanagement?



--- "Per I. Mathisen" <per@xxxxxxxxxxx> wrote:

> 
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=12266
> >
> 
> On Tue, 15 Feb 2005, Jason Short wrote:
> > Benoit Hudson wrote:
> >
> > > My dream is to have something like size/2
> traderoutes per city,
> > > and to have trade routes able to carry food and
> shields.This patch
> > > starts addresses the first goal.
> >
> > While I'm all in favor of removing hard-coded
> limits, I think trade
> > routes are themselves an unfortunate form of
> micromanagement that needs
> > to be rethought.
> 
> I agree.
> 
>   - Per
> 
> 
> 
> 
> 



                
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