[Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12266 >
Benoit Hudson wrote:
> My dream is to have something like size/2 traderoutes per city,
> and to have trade routes able to carry food and shields. This patch
> starts addresses the first goal.
While I'm all in favor of removing hard-coded limits, I think trade
routes are themselves an unfortunate form of micromanagement that needs
to be rethought.
-jason
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes,
Jason Short <=
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Per I. Mathisen, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Lo'oris, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Brian Dunstan, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Jason Short, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Lo'oris, 2005/02/16
- [Freeciv-Dev] (PR#12266) patch: supporting variable numbers of trade routes, Benoit Hudson, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Brian Dunstan, 2005/02/16
- [Freeciv-Dev] Re: (PR#12266) patch: supporting variable numbers of trade routes, Christian Knoke, 2005/02/17
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