[Freeciv-Dev] (PR#12266) patch: supporting variable numbers of trade rou
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Subject: |
[Freeciv-Dev] (PR#12266) patch: supporting variable numbers of trade routes |
From: |
"Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx> |
Date: |
Tue, 15 Feb 2005 16:54:19 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12266 >
This is a slightly-tested patch that allows changing the number of
trade routes. Except for how it doesn't *actually* allow you to change
the number of trade routes, but it puts some of the infrastructure there.
What's missing:
- ruleset-dependent number of trade routes per city
- savegame and network support for > 4 trade routes per city
I don't know how to do either. For the second, I'm thinking
we should have a list of traderoutes (traderoutes { cityA cityB, ...})
in the savegame rather than traderoutes per city; and we should
send traderoutes as a new kind of packet, but I'm not sure this is
best. How do others feel this should be done?
What's present:
- infrastructure that should give zero change in behaviour.
My dream is to have something like size/2 traderoutes per city,
and to have trade routes able to carry food and shields. This patch
starts addresses the first goal.
I don't have good memory checking, so I'd be happy if someone could
apply the patch, play a game, and tell me of any problems.
traderoutes_variable.diff
Description: Binary data
- [Freeciv-Dev] (PR#12266) patch: supporting variable numbers of trade routes,
Benoit Hudson <=
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