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[Freeciv-Dev] Re: (PR#12241) No occupied flag
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[Freeciv-Dev] Re: (PR#12241) No occupied flag

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12241) No occupied flag
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 13 Feb 2005 22:31:32 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12241 >

Christian Knoke wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12241 >
> 
> 
> CVS 13 FEB 2005 GTK2 S2
> 
> This old one bug ressurected. I haven't seen this for long (but played often
> during the last weeks.
> 
> An (AI) enemy city under attack does not show the occupied flag but proves
> to have units in there when I try to go in.
> 
> I've seen this twice. Shooting down a city with cruisers until it is
> (better: looks) empty, then use land unit to conquer - which fails.
> 
> Not reproducible, unfortunately.

I've seen this a couple of times, but only in the development branch.  I 
think when I've seen it inaccurate mapview upates have been to blame.

-jason





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