[Freeciv-Dev] Re: (PR#12241) No occupied flag
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12241 >
Christian Knoke wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12241 >
>
>
> CVS 13 FEB 2005 GTK2 S2
>
> This old one bug ressurected. I haven't seen this for long (but played often
> during the last weeks.
>
> An (AI) enemy city under attack does not show the occupied flag but proves
> to have units in there when I try to go in.
>
> I've seen this twice. Shooting down a city with cruisers until it is
> (better: looks) empty, then use land unit to conquer - which fails.
>
> Not reproducible, unfortunately.
I've seen this a couple of times, but only in the development branch. I
think when I've seen it inaccurate mapview upates have been to blame.
-jason
- [Freeciv-Dev] Re: (PR#12241) No occupied flag,
Jason Short <=
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