[Freeciv-Dev] Re: (PR#12255) Goto 'turns left' hint is rounded wrong way
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12255 >
On Tue, Feb 22, 2005 at 09:41:48AM -0800,
jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx wrote:
>
> The number given by 'G' appears to represent "number of turns to get to
> this point and still have remaining movement points >0". I think I'd
> prefer to have a simple "number of turns to get to this point", even if
> at the end of it the unit is exhausted and can't do anything.
Yes. MP>0 doesn't help much if you want to attack, you need MP>=1 here. I'd
also prefer the time until I'm there to be displayed. In any case a have
full defense at this point.
> For instance, for an exhausted Explorer (0 moves left, can move 3
> squares next turn), beta7/8 gives:
> - 'G' with 1 segment: turns=1, ok.
> - with 2 segments: turns=1, ok.
> - with 3 segments: turns=2 -- I would have expected turns=1 here.
> - with 4 segments: turns=2, ok.
> Similarly, with an exhausted Settler, a 'G' with 1 segment gives turns=2
> where I'd have expected turns=1.
> (where turns=0 assumed to mean "can be there within this turn" -- thus
> 'G' to the square we're on would always be 0)
>
> I realise this can be argued either way; I could understand if
> experienced players actively prefer the current behaviour. If so, it
> should be documented somewhere prominent, or I expect it'll become a
> FAQ...
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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