[Freeciv-Dev] (PR#12319) make loaded sprite manditory
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12319 >
This patch makes the unit.loaded sprite manditory.
-jason
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.237
diff -u -r1.237 tilespec.c
--- client/tilespec.c 17 Feb 2005 22:11:37 -0000 1.237
+++ client/tilespec.c 21 Feb 2005 20:11:30 -0000
@@ -1394,7 +1394,7 @@
SET_SPRITE(unit.road, "unit.road");
SET_SPRITE(unit.sentry, "unit.sentry");
SET_SPRITE(unit.stack, "unit.stack");
- sprites.unit.loaded = load_sprite("unit.loaded");
+ SET_SPRITE(unit.loaded, "unit.loaded");
SET_SPRITE(unit.transform, "unit.transform");
SET_SPRITE(unit.connect, "unit.connect");
SET_SPRITE(unit.patrol, "unit.patrol");
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