[Freeciv-Dev] (PR#12369) encapsulate the view topology info
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12369 >
This patch encapsulates the view topology info within tilespec.c.
is_isometric, hex_width, and hex_height are all turned into static
variables in this file. Accessor functions are added for the callers
that need them.
-jason
? client/diff
Index: client/citydlg_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/citydlg_common.c,v
retrieving revision 1.62
diff -u -r1.62 citydlg_common.c
--- client/citydlg_common.c 24 Feb 2005 01:56:40 -0000 1.62
+++ client/citydlg_common.c 26 Feb 2005 20:19:52 -0000
@@ -32,7 +32,7 @@
#include "control.h"
#include "mapview_common.h"
#include "options.h" /* for concise_city_production */
-#include "tilespec.h" /* for is_isometric */
+#include "tilespec.h" /* for tileset_is_isometric() */
static int citydlg_width, citydlg_height;
@@ -111,7 +111,7 @@
canvas_x -= (width - NORMAL_TILE_WIDTH) / 2;
canvas_y -= (height - NORMAL_TILE_HEIGHT) / 2;
- if (is_isometric) {
+ if (tileset_is_isometric()) {
const int W = NORMAL_TILE_WIDTH, H = NORMAL_TILE_HEIGHT;
/* Shift the tile left so the top corner of the origin tile is at
Index: client/climap.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/climap.c,v
retrieving revision 1.5
diff -u -r1.5 climap.c
--- client/climap.c 29 Sep 2004 02:24:19 -0000 1.5
+++ client/climap.c 26 Feb 2005 20:19:52 -0000
@@ -18,7 +18,7 @@
#include "map.h"
#include "shared.h"
-#include "tilespec.h" /* is_isometric */
+#include "tilespec.h" /* tileset_is_isometric() */
#include "climap.h"
@@ -50,7 +50,7 @@
**************************************************************************/
enum direction8 gui_to_map_dir(enum direction8 gui_dir)
{
- if (is_isometric) {
+ if (tileset_is_isometric()) {
return dir_ccw(gui_dir);
} else {
return gui_dir;
@@ -64,7 +64,7 @@
**************************************************************************/
enum direction8 map_to_gui_dir(enum direction8 map_dir)
{
- if (is_isometric) {
+ if (tileset_is_isometric()) {
return dir_cw(map_dir);
} else {
return map_dir;
Index: client/connectdlg_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/connectdlg_common.c,v
retrieving revision 1.29
diff -u -r1.29 connectdlg_common.c
--- client/connectdlg_common.c 5 Feb 2005 07:15:36 -0000 1.29
+++ client/connectdlg_common.c 26 Feb 2005 20:19:52 -0000
@@ -354,9 +354,9 @@
* get an iso-map and for a classic tileset you get a classic map. In
* both cases the map wraps in the X direction by default.
*
- * This works with hex maps too now. A hex map always has is_isometric
- * set. An iso-hex map has hex_height != 0, while a non-iso hex map
- * has hex_width != 0.
+ * This works with hex maps too now. A hex map always has
tileset_is_isometric()
+ * set. An iso-hex map has tileset_hex_height() != 0, while a non-iso hex
map
+ * has tileset_hex_width() != 0.
*
* Setting the option here is a bit of a hack, but so long as the client
* has sufficient permissions to do so (it doesn't have HACK access yet) it
@@ -364,8 +364,8 @@
* set but then overwritten during the load. */
my_snprintf(buf, sizeof(buf), "/set topology %d",
(TF_WRAPX
- | ((is_isometric && hex_height == 0) ? TF_ISO : 0)
- | ((hex_width != 0 || hex_height != 0) ? TF_HEX : 0)));
+ | ((tileset_is_isometric() && tileset_hex_height() == 0) ?
TF_ISO : 0)
+ | ((tileset_hex_width() != 0 || tileset_hex_height() != 0) ?
TF_HEX : 0)));
send_chat(buf);
return TRUE;
Index: client/mapctrl_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/mapctrl_common.c,v
retrieving revision 1.49
diff -u -r1.49 mapctrl_common.c
--- client/mapctrl_common.c 23 Feb 2005 03:34:05 -0000 1.49
+++ client/mapctrl_common.c 26 Feb 2005 20:19:52 -0000
@@ -199,7 +199,7 @@
*/
if (diff_x != 0 || diff_y != 0) {
- if (is_isometric) {
+ if (tileset_is_isometric()) {
rec_w += (diff_x - diff_y) * half_W;
rec_h += (diff_x + diff_y) * half_H;
Index: client/mapview_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/mapview_common.c,v
retrieving revision 1.197
diff -u -r1.197 mapview_common.c
--- client/mapview_common.c 26 Feb 2005 18:27:19 -0000 1.197
+++ client/mapview_common.c 26 Feb 2005 20:19:53 -0000
@@ -181,7 +181,7 @@
****************************************************************************/
void map_to_gui_vector(int *gui_dx, int *gui_dy, int map_dx, int map_dy)
{
- if (is_isometric) {
+ if (tileset_is_isometric()) {
/*
* Convert the map coordinates to isometric GUI
* coordinates. We'll make tile map(0,0) be the origin, and
@@ -225,7 +225,7 @@
{
const int W = NORMAL_TILE_WIDTH, H = NORMAL_TILE_HEIGHT;
- if (is_isometric) {
+ if (tileset_is_isometric()) {
/* The basic operation here is a simple pi/4 rotation; however, we
* have to first scale because the tiles have different width and
* height. Mathematically, this looks like
@@ -259,7 +259,7 @@
gui_x -= W / 2;
*map_x = DIVIDE(gui_x * H + gui_y * W, W * H);
*map_y = DIVIDE(gui_y * W - gui_x * H, W * H);
- } else { /* is_isometric */
+ } else { /* tileset_is_isometric() */
/* We use DIVIDE so that we will get the correct result even
* for negative coordinates. */
*map_x = DIVIDE(gui_x, W);
@@ -627,7 +627,7 @@
*xsize = mapview.width;
*ysize = mapview.height;
- if (MAP_IS_ISOMETRIC == is_isometric) {
+ if (MAP_IS_ISOMETRIC == tileset_is_isometric()) {
/* If the map and view line up, it's easy. */
NATIVE_TO_MAP_POS(xmin, ymin, 0, 0);
map_to_gui_pos(xmin, ymin, *xmin, *ymin);
@@ -707,7 +707,7 @@
*xstep = NORMAL_TILE_WIDTH;
*ystep = NORMAL_TILE_HEIGHT;
- if (is_isometric) {
+ if (tileset_is_isometric()) {
*xstep /= 2;
*ystep /= 2;
}
@@ -789,11 +789,11 @@
{
int canvas_x, canvas_y;
int xmin, ymin, xmax, ymax, xsize, ysize, scroll_x, scroll_y;
- const int border_x = (is_isometric ? NORMAL_TILE_WIDTH / 2
+ const int border_x = (tileset_is_isometric() ? NORMAL_TILE_WIDTH / 2
: 2 * NORMAL_TILE_WIDTH);
- const int border_y = (is_isometric ? NORMAL_TILE_HEIGHT / 2
+ const int border_y = (tileset_is_isometric() ? NORMAL_TILE_HEIGHT / 2
: 2 * NORMAL_TILE_HEIGHT);
- bool same = (is_isometric == MAP_IS_ISOMETRIC);
+ bool same = (tileset_is_isometric() == MAP_IS_ISOMETRIC);
get_mapview_scroll_window(&xmin, &ymin, &xmax, &ymax, &xsize, &ysize);
get_mapview_scroll_pos(&scroll_x, &scroll_y);
@@ -918,7 +918,7 @@
break;
case DRAWN_BG:
/*** Background color. ***/
- if (is_isometric) {
+ if (tileset_is_isometric()) {
canvas_fill_sprite_area(pcanvas, sprites.black_tile, COLOR_STD_BLACK,
canvas_x, canvas_y);
if (fog) {
@@ -1023,7 +1023,7 @@
/* In iso-view the output sprite is a bit smaller than the tile, so we
* have to use an offset. */
- if (is_isometric) {
+ if (tileset_is_isometric()) {
canvas_x += NORMAL_TILE_WIDTH / 3;
canvas_y -= NORMAL_TILE_HEIGHT / 3;
}
@@ -1141,7 +1141,7 @@
int *end_x, int *end_y)
{
const int W = NORMAL_TILE_WIDTH, H = NORMAL_TILE_HEIGHT;
- const int HW = hex_width, HH = hex_height;
+ const int HW = tileset_hex_width(), HH = tileset_hex_height();
const int overlap = (width > 1) ? 1 : 0;
assert(inset >= 0);
@@ -1181,7 +1181,7 @@
* adjustment and the overlap adjustment are both 1.
*/
- if (is_isometric) {
+ if (tileset_is_isometric()) {
switch (dir) {
case DIR8_NORTH:
/* Top right. */
@@ -1346,7 +1346,7 @@
return;
}
- if (is_isometric) {
+ if (tileset_is_isometric()) {
/* Isometric must be done differently or the borders will get overwritten
* by other terrain graphics. (This is because the tileset sprites'
* edges don't line up exactly with the mathematical calculation of the
@@ -1508,7 +1508,7 @@
const struct tile *ptile,
int canvas_x, int canvas_y, bool citymode)
{
- const int inset = (is_isometric ? 0 : 1);
+ const int inset = (tileset_is_isometric() ? 0 : 1);
enum direction8 dir;
if (citymode) {
@@ -1528,7 +1528,7 @@
if (get_tile_boundaries(dir, inset, 1,
&start_x, &start_y, &end_x, &end_y)) {
if (map_deco[ptile->index].hilite == HILITE_CITY
- || (is_isometric
+ || (tileset_is_isometric()
&& (adjc_tile = mapstep(ptile, dir))
&& map_deco[adjc_tile->index].hilite == HILITE_CITY)) {
canvas_put_line(pcanvas, COLOR_STD_YELLOW, LINE_NORMAL,
@@ -1626,7 +1626,7 @@
mapview_layer_iterate(layer) {
gui_rect_iterate(gui_x0, gui_y0, width,
- height + (is_isometric ? (NORMAL_TILE_HEIGHT / 2) : 0),
+ height + (tileset_is_isometric() ? (NORMAL_TILE_HEIGHT /
2) : 0),
ptile, pedge, pcorner, gui_x, gui_y) {
const int cx = gui_x - mapview.gui_x0, cy = gui_y - mapview.gui_y0;
@@ -2000,7 +2000,7 @@
map_to_gui_vector(&canvas_dx, &canvas_dy, dx, dy);
tile_to_canvas_pos(&start_x, &start_y, src_tile);
- if (is_isometric) {
+ if (tileset_is_isometric()) {
start_y -= NORMAL_TILE_HEIGHT / 2;
}
@@ -2546,7 +2546,7 @@
/* Note: these calculations operate on overview coordinates as if they
* are natural. Corners may be off by one tile, however. */
- if (is_isometric && !MAP_IS_ISOMETRIC) {
+ if (tileset_is_isometric() && !MAP_IS_ISOMETRIC) {
/* We start with the west corner. */
/* North */
@@ -2560,7 +2560,7 @@
/* South */
x[3] = x[0] + OVERVIEW_TILE_WIDTH * mapview.tile_height;
y[3] = y[0] + OVERVIEW_TILE_HEIGHT * mapview.tile_height;
- } else if (!is_isometric && MAP_IS_ISOMETRIC) {
+ } else if (!tileset_is_isometric() && MAP_IS_ISOMETRIC) {
/* We start with the west corner. Note the X scale is smaller. */
/* North */
@@ -2577,7 +2577,7 @@
} else {
/* We start with the northwest corner. */
int screen_width = mapview.tile_width;
- int screen_height = mapview.tile_height * (is_isometric ? 2 : 1);
+ int screen_height = mapview.tile_height * (tileset_is_isometric() ? 2 : 1);
/* Northeast */
x[1] = x[0] + OVERVIEW_TILE_WIDTH * screen_width - 1;
@@ -2685,7 +2685,7 @@
* be visible twice so there's no problem. */
return TRUE;
}
- if (XOR(topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX), is_isometric)) {
+ if (XOR(topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX),
tileset_is_isometric())) {
/* Non-matching. In this case the mapview does not line up with the
* map's axis of wrapping. This will give very bad results for the
* player!
@@ -2700,8 +2700,8 @@
&& h <= (NATURAL_WIDTH + NATURAL_HEIGHT) * H / 4);
} else {
/* Matching. */
- const int isofactor = (is_isometric ? 2 : 1);
- const int isodiff = (is_isometric ? 6 : 2);
+ const int isofactor = (tileset_is_isometric() ? 2 : 1);
+ const int isodiff = (tileset_is_isometric() ? 6 : 2);
/* Now we can use the full width and height, with the exception of a small
* area on each side. */
Index: client/mapview_common.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/mapview_common.h,v
retrieving revision 1.98
diff -u -r1.98 mapview_common.h
--- client/mapview_common.h 25 Feb 2005 17:31:49 -0000 1.98
+++ client/mapview_common.h 26 Feb 2005 20:19:53 -0000
@@ -100,7 +100,7 @@
_height = -_height;
\
} \
if (_width > 0 && _height > 0) { \
- const int _ratio = (is_isometric ? 2 : 1); \
+ const int _ratio = (tileset_is_isometric() ? 2 : 1); \
const int _W = NORMAL_TILE_WIDTH / (_ratio * 2); \
const int _H = NORMAL_TILE_HEIGHT / (_ratio * 2); \
const int GRI_x0 = DIVIDE(_gui_x0, _W) - 1;
\
@@ -124,7 +124,7 @@
GRI_y_itr = GRI_y0 + (GRI_itr / (GRI_x1 - GRI_x0)); \
GRI_sum = GRI_x_itr + GRI_y_itr; \
GRI_diff = GRI_y_itr - GRI_x_itr;
\
- if (is_isometric) { \
+ if (tileset_is_isometric()) { \
if ((GRI_x_itr + GRI_y_itr) % 2 != 0) { \
continue; \
} \
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.243
diff -u -r1.243 tilespec.c
--- client/tilespec.c 26 Feb 2005 18:40:21 -0000 1.243
+++ client/tilespec.c 26 Feb 2005 20:19:54 -0000
@@ -77,8 +77,8 @@
int OVERVIEW_TILE_SIZE = 2;
-bool is_isometric;
-int hex_width, hex_height;
+static bool is_isometric;
+static int hex_width, hex_height;
static int city_names_font_size, city_productions_font_size;
@@ -201,6 +201,33 @@
bool required, const char *what,
const char *name);
+
+/****************************************************************************
+ Return whether the current tileset is isometric.
+****************************************************************************/
+bool tileset_is_isometric(void)
+{
+ return is_isometric;
+}
+
+/****************************************************************************
+ Return the hex_width of the current tileset. For hex tilesets this value
+ will be > 0 and is_isometric will be set.
+****************************************************************************/
+int tileset_hex_width(void)
+{
+ return hex_width;
+}
+
+/****************************************************************************
+ Return the hex_height of the current tileset. For isohex tilesets this
+ value will be > 0 and is_isometric will be set.
+****************************************************************************/
+int tileset_hex_height(void)
+{
+ return hex_height;
+}
+
/**************************************************************************
Initialize.
**************************************************************************/
Index: client/tilespec.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.h,v
retrieving revision 1.108
diff -u -r1.108 tilespec.h
--- client/tilespec.h 26 Feb 2005 00:54:39 -0000 1.108
+++ client/tilespec.h 26 Feb 2005 20:19:54 -0000
@@ -396,11 +396,13 @@
#define OVERVIEW_TILE_WIDTH ((MAP_IS_ISOMETRIC ? 2 : 1) * OVERVIEW_TILE_SIZE)
#define OVERVIEW_TILE_HEIGHT OVERVIEW_TILE_SIZE
-extern bool is_isometric;
-extern int hex_width, hex_height;
-
extern int num_tiles_explode_unit;
+/* Tileset accessor functions. */
+bool tileset_is_isometric(void);
+int tileset_hex_width(void);
+int tileset_hex_height(void);
+
struct Sprite *load_sprite(const char *tag_name);
void unload_sprite(const char *tag_name);
bool sprite_exists(const char *tag_name);
Index: client/gui-gtk/citydlg.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk/citydlg.c,v
retrieving revision 1.195
diff -u -r1.195 citydlg.c
--- client/gui-gtk/citydlg.c 8 Feb 2005 22:14:17 -0000 1.195
+++ client/gui-gtk/citydlg.c 26 Feb 2005 20:19:54 -0000
@@ -321,7 +321,7 @@
canvas_width = get_citydlg_canvas_width();
canvas_height = get_citydlg_canvas_height();
- if (is_isometric) {
+ if (tileset_is_isometric()) {
MAX_UNIT_ROWS = (int) (100 / (UNIT_TILE_HEIGHT));
} else {
MAX_UNIT_ROWS = (int) (100 / (UNIT_TILE_HEIGHT + 6));
@@ -701,7 +701,7 @@
hbox);
for (i = 0; i < MINI_NUM_UNITS; i++) {
- int unit_height = (is_isometric) ?
+ int unit_height = (tileset_is_isometric()) ?
UNIT_TILE_HEIGHT : UNIT_TILE_HEIGHT + UNIT_TILE_HEIGHT / 2;
pdialog->overview.supported_unit_boxes[i] = gtk_event_box_new();
@@ -926,7 +926,7 @@
gtk_notebook_append_page(GTK_NOTEBOOK(pdialog->notebook), page, label);
- if (is_isometric)
+ if (tileset_is_isometric())
MAX_UNIT_ROWS = (int) (100 / (UNIT_TILE_HEIGHT));
else
MAX_UNIT_ROWS = (int) (100 / (UNIT_TILE_HEIGHT + 6));
Index: client/gui-gtk/mapview.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk/mapview.c,v
retrieving revision 1.235
diff -u -r1.235 mapview.c
--- client/gui-gtk/mapview.c 17 Feb 2005 03:12:54 -0000 1.235
+++ client/gui-gtk/mapview.c 26 Feb 2005 20:19:54 -0000
@@ -805,7 +805,7 @@
gdk_gc_set_ts_origin(fill_tile_gc, canvas_x, canvas_y);
gdk_gc_set_foreground(fill_tile_gc, colors_standard[color]);
- if (is_isometric) {
+ if (tileset_is_isometric()) {
gdk_gc_set_clip_origin(fill_tile_gc, canvas_x, canvas_y);
gdk_gc_set_clip_mask(fill_tile_gc, sprites.black_tile->mask);
}
@@ -814,7 +814,7 @@
canvas_x, canvas_y,
NORMAL_TILE_WIDTH, NORMAL_TILE_HEIGHT);
- if (is_isometric) {
+ if (tileset_is_isometric()) {
gdk_gc_set_clip_mask(fill_tile_gc, NULL);
}
}
Index: client/gui-mui/graphics.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-mui/graphics.c,v
retrieving revision 1.34
diff -u -r1.34 graphics.c
--- client/gui-mui/graphics.c 25 Aug 2004 18:24:19 -0000 1.34
+++ client/gui-mui/graphics.c 26 Feb 2005 20:19:55 -0000
@@ -349,7 +349,7 @@
node = (struct SpriteNode *) node->node.mln_Succ;
}
- if (is_isometric)
+ if (tileset_is_isometric())
{
/* In isometric view we needs to build a fog mask, we could use
BltPattern()
to avoid this but the mask position can not be specified fine enough */
Index: client/gui-mui/mapclass.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-mui/mapclass.c,v
retrieving revision 1.101
diff -u -r1.101 mapclass.c
--- client/gui-mui/mapclass.c 22 Nov 2004 07:54:46 -0000 1.101
+++ client/gui-mui/mapclass.c 26 Feb 2005 20:19:55 -0000
@@ -582,14 +582,14 @@
anim_timer = renew_timer_start(anim_timer, TIMER_USER, TIMER_ACTIVE);
if (w > 0 && h > 0) {
- if (is_isometric) {
+ if (tileset_is_isometric()) {
/* We first draw the explosion onto the unit and draw draw the
complete thing onto the map canvas window. This avoids flickering. */
MyBltBitMapRastPort(data->map_bitmap, canvas_x, canvas_y,
data->unit_layer->rp, 0, 0, w, h, 0xc0);
put_sprite_overlay(data->unit_layer->rp, sprites.explode.unit[i],
NORMAL_TILE_WIDTH/4,0);
MyBltBitMapRastPort(data->unit_bitmap,0,0,_rp(o),_mleft(o) + canvas_x,
_mtop(o) + canvas_y, w, h, 0xc0);
- } else { /* is_isometric */
+ } else { /* tileset_is_isometric() */
MyBltBitMapRastPort(data->map_bitmap, canvas_x, canvas_y,
data->unit_layer->rp, 0, 0, w, h, 0xc0);
put_sprite_overlay(data->unit_layer->rp, sprites.explode.unit[i], 0, 0);
@@ -1039,7 +1039,7 @@
APTR cliphandle = MUI_AddClipping(muiRenderInfo(o), _mleft(o),
_mtop(o), _mwidth(o), _mheight(o));
- if (is_isometric)
+ if (tileset_is_isometric())
{
/* Do I get points for style? */
/* char boom[] = "Really Loud BOOM!!!";
@@ -1159,7 +1159,7 @@
assert(is_drawn_line(src_x, src_y, dir));
- if (is_isometric) {
+ if (tileset_is_isometric()) {
really_draw_segment(data->map_layer->rp, 0, 0, src_x, src_y, dir,
FALSE);
really_draw_segment(_rp(o), _mleft(o), _mtop(o), src_x, src_y,
@@ -1223,13 +1223,13 @@
write_to_screen = 1;
/* see update_map_canvas_visible() in mapview.c */
- if (is_isometric)
+ if (tileset_is_isometric())
{
y -= width;
width = height = width + height;
}
- if ((msg->flags & MADF_DRAWUPDATE) && (data->update == 3) &&
!is_isometric)
+ if ((msg->flags & MADF_DRAWUPDATE) && (data->update == 3) &&
!tileset_is_isometric())
{
/* Map has been scrolled (non isometric only atm), drawing can be
optimized */
int dx = data->horiz_first - data->old_horiz_first;
@@ -1302,7 +1302,7 @@
}
}
- if (is_isometric)
+ if (tileset_is_isometric())
{
int i;
int x_itr, y_itr;
@@ -2097,7 +2097,7 @@
{
DoSuperMethodA(cl, o, (Msg) msg);
- if (is_isometric)
+ if (tileset_is_isometric())
{
msg->MinMaxInfo->MinWidth += get_normal_tile_width() * 4;
msg->MinMaxInfo->DefWidth += get_normal_tile_width() * 4;
@@ -2127,7 +2127,7 @@
{
struct city *pcity = data->pcity;
- if (is_isometric)
+ if (tileset_is_isometric())
{
/* First make it all black. */
SetAPen(rp,data->black_color);
Index: client/gui-mui/overviewclass.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-mui/overviewclass.c,v
retrieving revision 1.20
diff -u -r1.20 overviewclass.c
--- client/gui-mui/overviewclass.c 9 Apr 2003 20:47:44 -0000 1.20
+++ client/gui-mui/overviewclass.c 26 Feb 2005 20:19:55 -0000
@@ -116,7 +116,7 @@
if (x < 0) x = 0;
else if (x >= data->ov_MapWidth * data->ov_ScaleX) x =
data->ov_MapWidth * data->ov_ScaleX - 1;
- if (is_isometric) {
+ if (tileset_is_isometric()) {
x -= data->rect_width/2;
y += data->rect_width/2;
x -= data->rect_height/2;
@@ -226,7 +226,7 @@
SetAPen(rp, data->pen_white);
- if (is_isometric) {
+ if (tileset_is_isometric()) {
int p1x = data->rect_left*2;
int p1y = data->rect_top*2;
int p2x = data->rect_left*2 + data->rect_height*2;
Index: client/gui-sdl/citydlg.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-sdl/citydlg.c,v
retrieving revision 1.49
diff -u -r1.49 citydlg.c
--- client/gui-sdl/citydlg.c 13 Dec 2004 16:23:29 -0000 1.49
+++ client/gui-sdl/citydlg.c 26 Feb 2005 20:19:56 -0000
@@ -1615,7 +1615,7 @@
**************************************************************************/
static bool sdl_city_to_canvas_pos(int *canvas_x, int *canvas_y, int city_x,
int city_y)
{
- if (is_isometric) {
+ if (tileset_is_isometric()) {
/*
* The top-left corner is in the center of tile (-2, 2). However,
* we're looking for the top-left corner of the tile, so we
@@ -1647,7 +1647,7 @@
{
int orig_canvas_x = canvas_x, orig_canvas_y = canvas_y;
- if (is_isometric) {
+ if (tileset_is_isometric()) {
const int W = SCALLED_TILE_WIDTH, H = SCALLED_TILE_HEIGHT;
/* Shift the tile right so the top corner of tile (-2,2) is at
Index: client/gui-sdl/gui_main.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-sdl/gui_main.c,v
retrieving revision 1.51
diff -u -r1.51 gui_main.c
--- client/gui-sdl/gui_main.c 14 Feb 2005 17:52:56 -0000 1.51
+++ client/gui-sdl/gui_main.c 26 Feb 2005 20:19:56 -0000
@@ -425,7 +425,7 @@
}
}
- if(is_isometric && do_focus_animation && pAnim->num_tiles_focused_unit) {
+ if(tileset_is_isometric() && do_focus_animation &&
pAnim->num_tiles_focused_unit) {
real_blink_active_unit();
} else {
blink_active_unit();
Index: client/gui-sdl/gui_tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-sdl/gui_tilespec.c,v
retrieving revision 1.20
diff -u -r1.20 gui_tilespec.c
--- client/gui-sdl/gui_tilespec.c 20 Nov 2004 21:27:18 -0000 1.20
+++ client/gui-sdl/gui_tilespec.c 26 Feb 2005 20:19:56 -0000
@@ -502,7 +502,7 @@
/* Map Dithering */
- if (is_isometric)
+ if (tileset_is_isometric())
{
pBuf = sprites.dither_tile;
pDitherMask = GET_SURF(pBuf);
@@ -819,7 +819,7 @@
unload_sprite("upkeep.unhappy");
unload_sprite("upkeep.unhappy2");
unload_sprite("upkeep.shield");
- if (is_isometric && sprite_exists("explode.iso_nuke"))
+ if (tileset_is_isometric() && sprite_exists("explode.iso_nuke"))
{
unload_sprite("explode.iso_nuke");
}
Index: client/gui-sdl/mapview.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-sdl/mapview.c,v
retrieving revision 1.78
diff -u -r1.78 mapview.c
--- client/gui-sdl/mapview.c 17 Feb 2005 03:12:54 -0000 1.78
+++ client/gui-sdl/mapview.c 26 Feb 2005 20:19:57 -0000
@@ -2400,7 +2400,7 @@
SDL_Surface * create_city_map(struct city *pCity)
{
- if (is_isometric)
+ if (tileset_is_isometric())
{
return create_iso_city_map(pCity);
}
@@ -2664,7 +2664,7 @@
clear_dither_tiles();
- if(is_isometric) {
+ if(tileset_is_isometric()) {
/* =========================== */
pTmpSurface = create_surf(UNIT_TILE_WIDTH,
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