[Freeciv-Dev] corner/edge graphics and hex view
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Andreas Røsdal wrote:
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12109 >
The visual quality of this patch is excellent! Just curious, how difficult
is it to do this fog in hex mode also?
I haven't answered this but I have thought about it.
The issue is with corner and edge graphics in general in hex views. My
thought is that edge graphics should be easy to do in hex (i.e., the
extra hex edges will be supported) but corner graphics are too much work.
This means you can do fog in hex but you have to finesse it a little
bit, because the code knows about all 4 tiles meeting at a rectangular
corner but your fog will only deal with the 3 tiles that "actually" meet
there.
Supporting edge graphics however is necessary so that stuff like grid
sprites and dspeyer-like transitions will work.
-jason
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