Complete.Org:
Mailing Lists:
Archives:
freeciv-dev:
February 2005: [Freeciv-Dev] (PR#12273) Surrender |
[Freeciv-Dev] (PR#12273) Surrender[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12273 > Il giorno 16/feb/05, alle 20:16, Lo'oris ha scritto: > The last third of the game should either be kept challenging by making > available high risk and high gain options for the losing parties, or > dropped entirely by forcing surrenders or allowing easy victory when > one player becomes so strong that it is unlikely that anyone else will > win. And what about a "surrender" option? If one nation is really going to crush a little one, the little one could surrender. This means that it would be "absorbed" by the other nation, but not entirely: control is still up to the original player, but he's unable to harm "the boss" - that could at will disband or take control of the surrended units. Mmmm dunno about this. -- [Lo'oris,] tu sei il lano e modifichi astromondi - Braindamage Sitanza: http://looris.ath.cx/~loorisIl giorno 16/feb/05, alle 20:16, Lo'oris ha scritto: The last third of the game should either be kept challenging by making available high risk and high gain options for the losing parties, or dropped entirely by forcing surrenders or allowing easy victory when And what about a "surrender" option? If one nation is really going to crush a little one, the little one could surrender. This means that it would be "absorbed" by the other nation, but not entirely: control is still up to the original player, but he's unable to harm "the boss" - that could at will disband or take control of the surrended units. Mmmm dunno about this. -- [Lo'oris,] tu sei il lano e modifichi astromondi - Braindamage Sitanza: http://looris.ath.cx/~looris
|