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[Freeciv-Dev] Re: (PR#12303) game balance
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[Freeciv-Dev] Re: (PR#12303) game balance

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Subject: [Freeciv-Dev] Re: (PR#12303) game balance
From: "Brian Dunstan" <bdunstan149@xxxxxxxxx>
Date: Sat, 19 Feb 2005 18:32:31 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12303 >

Also, there is the realism aspect.  Frigates are
sailing ships with cannon powerful enough to destroy
large numbers of musketters on the shore.  Coastal
defence are landbound cannon powerful enough to
destroy ships.  One would think that making the
cannons on land is easier than putting them on a ship,
yet you get frigates with magnetism (2700 bulbs) and
shore batteries with metallurgy (3700 bulbs).  

There is nothing in the prerequisites for magnetism
that indicates the kind of firepower that frigates are
given.  Maybe if their attack power were 2 or 3? 
They'd still be able to destroy all the weaker ground
units, including pre-gunpowder units, without having
the ability to single handedly eviscerate walled,
heavily garrissoned cities.





--- Lo'oris <looris-ml@xxxxxxxxxxxxx> wrote:

> 
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=12303
> >
> 
> Il giorno 20/feb/05, alle 00:58, Brian Dunstan ha
> scritto:
> 
> > Frigates occur before shore defences
> 
> sure they do, otherwise they would be useless,
> wouldn't they?
> 
> the good thing of new defenses, is that they came
> _after_ the new 
> offensive.
> 
> -- 
> ci vuole gente leggera e con la predisposizione a
> fare cose stupide per 
> motivi futili.
> dove cazzo � loris!?
>   - BaphometTheEvil
> 
> Lo Sito ---> http://looris.ath.cx/~looris
> 
> 
> 
> 
> 
> 


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