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[Freeciv-Dev] (PR#12313) Battle computation questionable
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Subject: [Freeciv-Dev] (PR#12313) Battle computation questionable
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Mon, 21 Feb 2005 05:04:26 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12313 >


CVS 21 FEB 2005 GTK2 S2_0

Maybe this is a case where the fight computation is wrong - please check.

Battle:   Tank attacks stack of 20 howitzers
Ruleset:  default
Options:  mostly default (irrelevant AFAICS)

Details:    Tank     Any of 20 howitzers (identical)
----------------------------------------------------
Attack:     10       12
Defense:     5        2
Firepower:   1        2
Hitpoints:  30       30
HP (act.):  30       30
Movepoints:  3        2
MP (act.):   2       (unknown)
Veteran:     1.75     1.50

  Boni:
fortified:  no       no (F, not X)
Hills:      --        1.5
River:      --        1.5

Attack value (Tank):        10 * 1 * 1.75 = 17.5
Defense value (Howitzer):   2 * 2 * 1.5 * 1.5 * 1.5 = 13.5

Winning chance displayed in popup: 45% (!)

Actual winner in game: Howitzers

Statistical test: 

  Don't know how to do. From savegame reproducible, tank wins with 10 HP
  remaining. Inserting other battles before, changes this. I didn't check
  this systematically.

Note: 

  I saved exactly before the battle. So why isn't the result the same after
  loading the savegame?

Reproducible from savegame. Login as chris and attack howitzers south of
Mönchengladbach.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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