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[Freeciv-Dev] (PR#12294) tech bug in S2
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Subject: [Freeciv-Dev] (PR#12294) tech bug in S2
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Fri, 18 Feb 2005 14:15:46 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12294 >


CVS 18 FEB 2005 GTK2 S2

Using *tech* default server options, I find a tech (not being researched) in
a hut.

After that, I'm able to change current tech without loosing bulbs. Choosing
a cheap tech, I get it at once and still have bulbs; this is similar to when
I have not chosen a current tech - but I have.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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