freeciv-dev May 2004
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Last Modified: Mon May 31 20:58:49 2004
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- May 22, 2004
- [Freeciv-Dev] Re: (PR#6007) Civ3: Different sea types, Raimar Falke, 01:42
- [Freeciv-Dev] Re: (PR#8797) ocean cities and TER_NO_CITIES, Raimar Falke, 01:39
- [Freeciv-Dev] Re: (PR#8801) scenarios with too many players, Raimar Falke, 01:35
- [Freeciv-Dev] Re: (PR#8801) scenarios with too many players, Jason Short, 01:24
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Raimar Falke, 01:24
- [Freeciv-Dev] (PR#8720) Dynamtext, Jason Short, 01:19
- [Freeciv-Dev] Re: (PR#8797) ocean cities and TER_NO_CITIES, Jason Short, 01:12
- [Freeciv-Dev] (PR#8804) update scenario starting positions, Jason Short, 01:10
- [Freeciv-Dev] (PR#8803) num_start_positions limited by max_players, Jason Short, 01:06
- [Freeciv-Dev] Re: (PR#6007) Civ3: Different sea types, Gregory Berkolaiko, 01:01
- [Freeciv-Dev] (PR#8802) ser isn't created from ser.in, Raimar Falke, 00:59
- [Freeciv-Dev] Re: (PR#8795) change specialists into an array, Jason Short, 00:58
- [Freeciv-Dev] Re: (PR#6007) Civ3: Different sea types, Raimar Falke, 00:48
- [Freeciv-Dev] Re: (PR#8797) ocean cities and TER_NO_CITIES, Raimar Falke, 00:41
- [Freeciv-Dev] Re: (PR#8801) scenarios with too many players, Raimar Falke, 00:32
- [Freeciv-Dev] Re: (PR#8800) [RFC] Usage of speclist vs specvec, Raimar Falke, 00:30
- [Freeciv-Dev] Re: (PR#8795) change specialists into an array, Raimar Falke, 00:27
- [Freeciv-Dev] Re: (PR#8796) bug(s) in city_increase_size, Raimar Falke, 00:25
May 21, 2004
- [Freeciv-Dev] Re: (PR#8800) [RFC] Usage of speclist vs specvec, Jason Short, 23:57
- [Freeciv-Dev] (PR#8801) scenarios with too many players, Jason Short, 23:50
- [Freeciv-Dev] scenarios with too many players, Jason Dorje Short, 23:50
- [Freeciv-Dev] (PR#8800) [RFC] Usage of speclist vs specvec, Raimar Falke, 23:50
- [Freeciv-Dev] (PR#8799) Re: Freeciv commit: jdorje: Make specialists somewhat configurable, and ..., Raimar Falke, 23:47
- [Freeciv-Dev] (PR#8798) remove map.fixed_start_positions, Jason Short, 23:12
- [Freeciv-Dev] (PR#8797) ocean cities and TER_NO_CITIES, Jason Short, 21:59
- [Freeciv-Dev] (PR#6007) Civ3: Different sea types, Jason Short, 20:38
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Jason Short, 20:12
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Gregory Berkolaiko, 19:11
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Jason Short, 18:36
- [Freeciv-Dev] Re: Diplomacy, Thomas Strub, 18:35
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Jason Short, 18:26
- [Freeciv-Dev] Re: (PR#8791) crash with civ1 ruleset, Jason Short, 18:06
- [Freeciv-Dev] (PR#8791) crash with civ1 ruleset, Gregory Berkolaiko, 17:54
- [Freeciv-Dev] (PR#8754) effects patch v3, Vasco Alexandre da Silva Costa, 17:36
- [Freeciv-Dev] Re: (PR#8795) change specialists into an array, Jason Short, 16:24
- [Freeciv-Dev] (PR#8796) bug(s) in city_increase_size, Jason Short, 15:40
- [Freeciv-Dev] (PR#8795) change specialists into an array, Jason Short, 15:30
- [Freeciv-Dev] (PR#8794) help of governments shown under "Civil war" in help browser, Jason Short, 11:58
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 11:16
- [Freeciv-Dev] Diplomacy, Per Inge Mathisen, 08:22
- [Freeciv-Dev] (PR#8794) help of governments shown under "Civil war" in help browser, hjcao, 02:42
- [Freeciv-Dev] (PR#8792) civ2 ruleset doesn't work, Jason Short, 02:12
- [Freeciv-Dev] (PR#8791) crash with civ1 ruleset, Jason Short, 01:59
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Jason Short, 01:07
- [Freeciv-Dev] Re: (PR#8790) remove mapview_canvas.single_tile, Jason Short, 01:05
May 20, 2004
- [Freeciv-Dev] Re: (PR#8790) remove mapview_canvas.single_tile, Gregory Berkolaiko, 21:56
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Gregory Berkolaiko, 21:55
- [Freeciv-Dev] (PR#7322) Four small features requests, Josh Cogliati, 21:49
- [Freeciv-Dev] (PR#8790) remove mapview_canvas.single_tile, Jason Short, 20:41
- [Freeciv-Dev] (PR#8690) unit display - hitpoints bug, Jason Short, 19:49
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Jason Short, 19:46
- [Freeciv-Dev] (PR#6977) Goto into unknown area, Gregory Berkolaiko, 19:40
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Gregory Berkolaiko, 17:04
- [Freeciv-Dev] (PR#8789) iso-view drawing buglet, Jason Short, 16:51
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Jason Short, 16:06
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Jason Short, 16:03
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Per Inge Mathisen, 15:48
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Gregory Berkolaiko, 15:08
- [Freeciv-Dev] (PR#8788) gui-gtk overview crash, Jason Short, 13:51
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 13:49
- [Freeciv-Dev] (PR#8787) Add documenting comment to each function (list attached), Raimar Falke, 13:45
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 13:37
- [Freeciv-Dev] Re: (PR#8690) unit display - hitpoints bug, Christian Knoke, 12:40
- [Freeciv-Dev] (PR#8786) Small specvec changes, Raimar Falke, 12:33
- [Freeciv-Dev] Re: Freeciv commit: per: Look for information in savegames about where n..., Raimar Falke, 12:09
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Per Inge Mathisen, 10:00
- [Freeciv-Dev] (PR#8785) autoconf check for WIN32_NATIVE isn't good, Jason Short, 08:36
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 08:17
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Jason Short, 08:12
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 07:15
- [Freeciv-Dev] Re: Diplomacy problems and ideas (PR#8394), Per Inge Mathisen, 05:22
- [Freeciv-Dev] Diplomacy problems and ideas (PR#8394), Per Inge Mathisen, 04:16
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 03:49
- [Freeciv-Dev] Re: (PR#8754) effects patch: everlasting wonders, Per Inge Mathisen, 02:05
May 19, 2004
- [Freeciv-Dev] (PR#8627) best overview for iso-maps, Jason Short, 21:09
- [Freeciv-Dev] (PR#8754) effects patch: everlasting wonders, Vasco Alexandre da Silva Costa, 19:47
- [Freeciv-Dev] (PR#8754) fix civ1 ruleset equiv_range for Hoover and Bach, Vasco Alexandre da Silva Costa, 19:20
- [Freeciv-Dev] (PR#8783) Re: Re: Freeciv commit: per: Look for information in savegames about where n..., Jason Short, 19:18
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 19:16
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 18:24
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 17:57
- [Freeciv-Dev] (PR#8754) effects patch v2, Vasco Alexandre da Silva Costa, 17:33
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 16:54
- [Freeciv-Dev] Re: Freeciv commit: vas: Added vector iterator macro, append and get the..., Vasco Alexandre Da Silva Costa, 16:47
- [Freeciv-Dev] Re: Freeciv commit: per: Look for information in savegames about where n..., Jason Dorje Short, 16:33
- [Freeciv-Dev] Re: Freeciv commit: per: Look for information in savegames about where n..., Raimar Falke, 16:23
- [Freeciv-Dev] Re: Freeciv commit: vas: Added vector iterator macro, append and get the..., Raimar Falke, 16:16
- [Freeciv-Dev] (PR#8781) Change city dialog to use specvecs instead of realloc'ed array., Vasco Alexandre da Silva Costa, 15:45
- [Freeciv-Dev] (PR#8780) Re: Document, sholden@xxxxxxxxxxxxxx, 15:31
- [Freeciv-Dev] Re: (PR#8779) Configurable specialists, ue80@xxxxxxxxxxxxxxxxxxxxx, 15:27
- [Freeciv-Dev] (PR#8779) Configurable specialists, Per Inge Mathisen, 14:50
- [Freeciv-Dev] Re: (PR#8756) new function update_city_description, Jason Short, 12:16
- [Freeciv-Dev] (PR#8756) new function update_city_description, Jason Short, 12:10
May 18, 2004
- [Freeciv-Dev] (PR#8773) rewrite city_map_iterate, Jason Short, 20:30
- [Freeciv-Dev] (PR#7282) connect as orders and PF extension, Gregory Berkolaiko, 18:01
- [Freeciv-Dev] Re: (PR#8738) key_*** versus request_*** functions, Jason Short, 17:02
- [Freeciv-Dev] Re: (PR#8770) AI doesn't let units fortify, Gregory Berkolaiko, 15:11
- [Freeciv-Dev] Re: (PR#8770) AI doesn't let units fortify, Karl Fishman, 14:22
- [Freeciv-Dev] Re: (PR#8770) AI doesn't let units fortify, Per Inge Mathisen, 13:31
- [Freeciv-Dev] (PR#8770) AI doesn't let units fortify, Karl Fishman, 12:45
- [Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic, Marcelo Burda, 11:33
- [Freeciv-Dev] (PR#8769) civ population isn't updated, Jason Short, 11:28
- [Freeciv-Dev] Re: (PR#6979) too long translated string causes client crash, Marcelo Burda, 10:26
- [Freeciv-Dev] Re: (PR#7250) auto-settlers won't build mines over irrigation, Josh Cogliati, 07:58
- [Freeciv-Dev] Re: Requirements for gen eff AI, banjo, 07:53
- [Freeciv-Dev] (PR#8767) AI Diplomacy is too rigid, Billy Naylor, 03:32
- [Freeciv-Dev] Re: (PR#8759) new effects wanted, Billy Naylor, 03:32
- [Freeciv-Dev] Re: (PR#7282) connect as orders, Gregory Berkolaiko, 00:34
- [Freeciv-Dev] Re: (PR#7250) auto-settlers won't build mines over irrigation, Gregory Berkolaiko, 00:25
May 17, 2004
- [Freeciv-Dev] (PR#8766) win32: units leave black border trails, James Canete, 19:36
- [Freeciv-Dev] (PR#7250) auto-settlers won't build mines over irrigation, Jason Short, 19:30
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 18:20
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 18:18
- [Freeciv-Dev] Re: (PR#7282) connect as orders, Jason Short, 18:13
- [Freeciv-Dev] Re: (PR#7282) connect as orders, Jason Short, 18:01
- [Freeciv-Dev] Re: (PR#7282) connect as orders, Gregory Berkolaiko, 15:02
- [Freeciv-Dev] (PR#8762) remove athing, Jason Short, 14:49
- [Freeciv-Dev] (PR#8761) small sprite list, Jason Short, 13:57
- [Freeciv-Dev] (PR#8760) nation flags, Jason Short, 13:52
- [Freeciv-Dev] Re: (PR#7282) connect as orders, Jason Short, 13:12
- [Freeciv-Dev] Re: (PR#7282) connect as orders, Gregory Berkolaiko, 12:13
- [Freeciv-Dev] Re: (PR#8759) new effects wanted, Christian Knoke, 11:42
- [Freeciv-Dev] Re: (PR#6979) too long translated string causes client crash, Jason Short, 11:34
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 11:16
- [Freeciv-Dev] Re: (PR#8754) effects patch (2), Per Inge Mathisen, 08:35
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 08:27
- [Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic, Marcelo Burda, 08:12
- [Freeciv-Dev] Re: (PR#6979) too long translated string causes client crash, Marcelo Burda, 07:55
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per Inge Mathisen, 07:47
- [Freeciv-Dev] (PR#8707) gtk2 bug with disconnecting, Vasco Alexandre da Silva Costa, 07:46
- [Freeciv-Dev] Re: (PR#8394) Alliance leaders, ms209290@xxxxxxxxxxxxxxxxxxx, 05:30
- [Freeciv-Dev] (PR#8759) new effects wanted, Per Inge Mathisen, 05:08
- [Freeciv-Dev] Re: team_iterate?, Per Inge Mathisen, 04:03
- [Freeciv-Dev] (PR#8756) new function update_city_description, Jason Short, 03:04
- [Freeciv-Dev] (PR#8394) Alliance leaders, Jason Short, 00:14
- [Freeciv-Dev] (PR#8702) Re: Freeciv commit: jdorje: Fix some problems with civ and ser scripts: ..., Jason Short, 00:00
May 16, 2004
- [Freeciv-Dev] Re: (PR#7282) connect as orders, Jason Short, 23:59
- [Freeciv-Dev] (PR#8755) minor nation cleanup, Jason Short, 15:03
- [Freeciv-Dev] team_iterate?, Jason Dorje Short, 14:31
- [Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic, Jason Short, 13:41
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 12:43
- [Freeciv-Dev] (PR#2521) general effects framework, Jason Short, 11:46
- [Freeciv-Dev] Re: (PR#6979) too long translated string causes client crash, Jason Short, 11:29
- [Freeciv-Dev] (PR#8748) memory error with --file option, Jason Short, 11:11
- [Freeciv-Dev] (PR#8752) several players buying the same wonder, Jason Short, 11:04
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Per Inge Mathisen, 04:10
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 01:55
- [Freeciv-Dev] Re: contains_special type safe?, Jason Dorje Short, 01:05
- [Freeciv-Dev] contains_special type safe?, Mike Kaufman, 00:57
May 15, 2004
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 23:15
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 20:14
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 20:07
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Mike Kaufman, 19:48
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 19:39
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Mike Kaufman, 19:32
- [Freeciv-Dev] (PR#8750) ai parameters in savegames, Mike Kaufman, 19:26
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 19:07
- [Freeciv-Dev] Re: Devel version and more info about connections, Mike Kaufman, 19:06
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Jason Short, 19:01
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Per Inge Mathisen, 18:32
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Raimar Falke, 18:28
- [Freeciv-Dev] Re: (PR#8749) Scenario fixes, Per Inge Mathisen, 18:25
- [Freeciv-Dev] Re: Devel version and more info about connections, Raimar Falke, 18:04
- [Freeciv-Dev] Re: (PR#6979) too long translated string causes client crash, Raimar Falke, 17:59
- [Freeciv-Dev] Re: very simple specvecs, Raimar Falke, 17:57
- [Freeciv-Dev] (PR#8749) Scenario fixes, Per Inge Mathisen, 17:50
- [Freeciv-Dev] (PR#8748) memory error with --file option, Per Inge Mathisen, 17:08
- [Freeciv-Dev] Re: (PR#8747) Drop game.load_options, Mike Kaufman, 15:48
- [Freeciv-Dev] (PR#8747) Drop game.load_options, Per Inge Mathisen, 15:08
- [Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic, Jason Short, 13:12
- [Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic, Jason Short, 12:56
- [Freeciv-Dev] (PR#8746) extended show_city_desc function, Jason Short, 12:34
- [Freeciv-Dev] Re: (PR#725) Order of end/new-turn activities, Jason Short, 12:24
- [Freeciv-Dev] Re: very simple specvecs, Vasco Alexandre Da Silva Costa, 12:08
- [Freeciv-Dev] Re: (PR#725) Order of end/new-turn activities, andrearo@xxxxxxxxxxxx, 12:04
- [Freeciv-Dev] Re: very simple specvecs, Vasco Alexandre Da Silva Costa, 11:53
- [Freeciv-Dev] (PR#8745) conndlg and scenarios, Jason Short, 11:27
- [Freeciv-Dev] Re: very simple specvecs, Jason Dorje Short, 11:21
- [Freeciv-Dev] Re: very simple specvecs, Vasco Alexandre Da Silva Costa, 10:31
- [Freeciv-Dev] map generation/fairness, Horn Gábor, 07:46
- [Freeciv-Dev] (PR#6979) too long translated string causes client crash, Marcelo Burda, 06:26
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/292640, freeciv, 05:54
- [Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic, Marcelo Burda, 05:49
- [Freeciv-Dev] Re: Devel version and more info about connections, Mark Metson, 04:25
- [Freeciv-Dev] new map: Japan 88x100 v1.0, rob, 04:10
- [Freeciv-Dev] (PR#8743) starting points in scenarios, Jason Short, 02:59
- [Freeciv-Dev] Re: (PR#8739) menu-based connect, Jason Short, 02:33
- [Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic, Jason Short, 02:23
- [Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic, Marcelo Burda, 02:13
- [Freeciv-Dev] (PR#8627) best overview for iso-maps, Marcelo Burda, 01:26
- [Freeciv-Dev] very simple specvecs, Jason Dorje Short, 01:19
May 14, 2004
- [Freeciv-Dev] (PR#8683) specvec patch v3, Vasco Alexandre da Silva Costa, 21:52
- [Freeciv-Dev] (PR#8683) specvec iterator patch v2, Vasco Alexandre da Silva Costa, 21:22
- [Freeciv-Dev] (PR#8683) specvec iterator patch, Vasco Alexandre da Silva Costa, 21:12
- [Freeciv-Dev] (PR#8738) key_*** versus request_*** functions, Jason Short, 20:06
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/292453, freeciv, 17:14
- [Freeciv-Dev] Alternate Idea for Implementing Long Games, Mark Metson, 16:17
- [Freeciv-Dev] Build Dependencies, Vasco Alexandre Da Silva Costa, 16:13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 15:11
- [Freeciv-Dev] Re: (PR#8738) key_*** versus request_*** functions, Mike Kaufman, 14:29
- [Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic, Marcelo Burda, 13:20
- [Freeciv-Dev] (PR#8739) menu-based connect, Jason Short, 13:18
- [Freeciv-Dev] (PR#8738) key_*** versus request_*** functions, Jason Short, 12:45
- [Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic, Jason Short, 11:53
- [Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic, Jason Short, 11:53
- [Freeciv-Dev] (PR#8737) mapview centering error, Jason Short, 11:42
- [Freeciv-Dev] (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 10:44
- [Freeciv-Dev] testing, John Goerzen, 08:59
- [Freeciv-Dev] (PR#8736) Another test, Raimar Falke, 07:57
May 13, 2004
- [Freeciv-Dev] (PR#8733) clear backing store in update_map_canvas, Jason Short, 21:33
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 14:52
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 14:37
- [Freeciv-Dev] gen eff AI code, Per I. Mathisen, 13:51
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 13:45
- [Freeciv-Dev] Re: Requirements for gen eff AI, Raimar Falke, 13:43
- [Freeciv-Dev] Re: (PR#8664) gettext and const char *'s, Jason Short, 13:16
- [Freeciv-Dev] Re: (PR#8482) heights in gtk2 production dialog, Vasco Alexandre da Silva Costa, 12:31
- [Freeciv-Dev] (PR#8731) Fatal bugs and annoyances, Vasco Alexandre da Silva Costa, 12:30
- [Freeciv-Dev] testing, John Goerzen, 11:37
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 11:13
- [Freeciv-Dev] Requirements for gen eff AI, Per I. Mathisen, 09:27
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 05:07
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 04:45
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 04:18
- [Freeciv-Dev] Re: (PR#8720) Dynamtext, Raimar Falke, 03:32
- [Freeciv-Dev] (PR#6972) Wishlist: units lost on arctic, Marcelo Burda, 02:54
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 02:34
May 12, 2004
- [Freeciv-Dev] Re: (PR#8725) /take doesn't work from the client, Mike Kaufman, 22:59
- [Freeciv-Dev] Re: (PR#8725) /take doesn't work from the client, Jason Short, 22:02
- [Freeciv-Dev] (PR#8704) Patch: Fix wrong error messages in Windows., Jason Short, 22:01
- [Freeciv-Dev] (PR#8725) /take doesn't work from the client, James Canete, 21:55
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 21:41
- [Freeciv-Dev] (PR#6476) why is the Lighthouse Wonder buildable in landlocked cities?, Guest, 20:35
- [Freeciv-Dev] (PR#8728) usleep() and gettimeofday() aren't portable, Jason Short, 18:17
- [Freeciv-Dev] (PR#8727) civ1 ruleset is broken, Jason Short, 18:01
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 17:34
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 17:32
- [Freeciv-Dev] Re: (PR#8690) unit display - hitpoints bug, Christian Knoke, 17:26
- [Freeciv-Dev] Re: (PR#8690) unit display - hitpoints bug, Jason Short, 17:14
- [Freeciv-Dev] (PR#8722) Fatal bugs and annoyances (resent), Vasco Alexandre da Silva Costa, 17:12
- [Freeciv-Dev] (PR#8726) handling fog-of-war errors at the client, Jason Short, 17:10
- [Freeciv-Dev] Re: (PR#8674) core dumped, Jason Short, 16:58
- [Freeciv-Dev] (PR#8725) /take doesn't work from the client, Jason Short, 16:29
- [Freeciv-Dev] Re: (PR#8720) Dynamtext, Jason Short, 15:10
- [Freeciv-Dev] (PR#8722) Fatal bugs and annoyances (resent), Vasco Alexandre da Silva Costa, 14:47
- [Freeciv-Dev] Re: (PR#8720) Dynamtext, Mike Kaufman, 14:37
- [Freeciv-Dev] Re: (PR#8694) a user for specvec, Jason Short, 14:11
- [Freeciv-Dev] (PR#8683) rewrite specvec so it doesn't use athing, Jason Short, 14:01
- [Freeciv-Dev] (PR#8723) missing newline in panel text, Jason Short, 13:31
- [Freeciv-Dev] Re: (PR#8720) Dynamtext, Raimar Falke, 13:01
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 12:46
- [Freeciv-Dev] Re: (PR#8720) Dynamtext, Jason Short, 12:24
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 12:13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 12:11
- [Freeciv-Dev] Re: (PR#8482) heights in gtk2 production dialog, Jason Short, 12:06
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Christian Knoke, 11:43
- [Freeciv-Dev] (PR#8722) Fatal bugs and annoyances (resent), Vasco Alexandre da Silva Costa, 11:43
- [Freeciv-Dev] (PR#8722) Fatal bugs and annoyances (resent), Vasco Alexandre da Silva Costa, 11:38
- [Freeciv-Dev] (PR#8722) Fatal bugs and annoyances (resent), Vasco Alexandre da Silva Costa, 11:26
- [Freeciv-Dev] (PR#8721), Sebastian Bauer, 09:22
- [Freeciv-Dev] (PR#8720) Dynamtext, Raimar Falke, 08:55
- [Freeciv-Dev] Re: (PR#725) Order of end/new-turn activities, Mike Kaufman, 08:53
- [Freeciv-Dev] Re: Default new production, Josh Cogliati, 07:49
- [Freeciv-Dev] Re: (PR#8482) heights in gtk2 production dialog, Daniel L Speyer, 07:48
- [Freeciv-Dev] Re: Your text, sholden, 04:15
- [Freeciv-Dev] Re: (PR#725) Order of end/new-turn activities, Jason Short, 03:48
- [Freeciv-Dev] (PR#8702) Re: Freeciv commit: jdorje: Fix some problems with civ and ser scripts: ..., Jason Short, 03:47
- [Freeciv-Dev] (PR#8719) call show_city_descriptions from update_map_canvas, Jason Short, 03:45
- [Freeciv-Dev] Re: (PR#8664) gettext and const char *'s, Jason Short, 03:39
- [Freeciv-Dev] Re: (PR#8664) gettext and const char *'s, Jason Short, 03:39
- [Freeciv-Dev] Default new production, Per I. Mathisen, 03:34
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 03:34
- [Freeciv-Dev] (PR#8718) another bug with ocean cities, Jason Short, 03:32
- [Freeciv-Dev] Re: (PR#8482) heights in gtk2 production dialog, Jason Short, 03:30
- [Freeciv-Dev] (PR#725) Order of end/new-turn activities, Jason Short, 03:27
- [Freeciv-Dev] (PR#8664) gettext and const char *'s, Vasco Alexandre da Silva Costa, 03:26
- [Freeciv-Dev] (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 03:26
- [Freeciv-Dev] (PR#8627) best overview for iso-maps, Marcelo Burda, 03:26
- [Freeciv-Dev] (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 03:26
- [Freeciv-Dev] Re: (PR#8667) Metaserver on Windows XP, Karl Fishman, 03:25
- [Freeciv-Dev] Re: (PR#725) Order of end/new-turn activities, Raimar Falke, 03:25
- [Freeciv-Dev] Re: (PR#8664) gettext and const char *'s, Jason Short, 03:24
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 03:23
- [Freeciv-Dev] Re: (PR#8664) gettext and const char *'s, Jason Short, 03:23
- [Freeciv-Dev] Re: (PR#8482) heights in gtk2 production dialog, Daniel L Speyer, 03:19
- [Freeciv-Dev] (PR#8717) Default new production, Jason Short, 03:19
- [Freeciv-Dev] (PR#8716) Test, Raimar Falke, 03:08
- [Freeciv-Dev] (PR#8715) test, Jason Short, 03:08
May 11, 2004
- [Freeciv-Dev] Re: (PR#725) Order of end/new-turn activities, ue80@xxxxxxxxxxxxxxxxxxxxx, 04:43
- [Freeciv-Dev] Re: (PR#725) Order of end/new-turn activities, Jason Short, 02:57
- [Freeciv-Dev] Re: (PR#725) Order of end/new-turn activities, Raimar Falke, 02:38
- [Freeciv-Dev] Re: (PR#8714) client/text.c should be in POTFILES.in, Jason Short, 02:31
- [Freeciv-Dev] (PR#8714) client/text.c should be in POTFILES.in, Mateusz Stefek, 02:07
May 10, 2004
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 23:37
- [Freeciv-Dev] (PR#725) Order of end/new-turn activities, Jason Short, 23:26
- [Freeciv-Dev] (PR#8394) Alliance leaders, Jason Short, 18:50
- [Freeciv-Dev] Re: (PR#725) Order of end/new-turn activities, Jason Short, 15:46
- [Freeciv-Dev] (PR#8713) bug in player reputation, Jason Short, 15:28
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, Jason Short, 10:51
- [Freeciv-Dev] Re: (PR#1824) ruleset data is in incompatible charsets, Jason Short, 10:47
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