[Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent)
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8722 >
Vasco Alexandre da Silva Costa wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8722 >
>
> To reproduce:
> B) When disconnecting and re-connecting a client (like after it died
> from the bug above), the server often dies with an assert, like
> "Assertion 'pc->phs.variant != (void *) 0' failed" or something. I don't
> remember it happening before ext conn dialog was commited.
>
> Do this:
>
> $ ./ser -f civgame+1200.sav.gz
> $ ./civ -n bar -a
>
> Then on the server console:
> /start
> /take bar 2
>
> And you get this lovely message:
>
> 2: Lost connection: bar from localhost.localdomain (player 2).
> civserver: packets_gen.c:17847: send_packet_start_turn: Assertion
> `pc->phs.variant != ((void *)0)' failed.
> Aborted
On a related note, if you are "foo" and your client is killed, you can't
reconnect as "foo". Presumably the server still thinks "foo" is connected.
Raimar, can you look into this?
jason
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent),
Jason Short <=
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 2004/05/12
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/13
- [Freeciv-Dev] (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 2004/05/14
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/14
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