[Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent)
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8722 >
Jason Short wrote:
> On a related note, if you are "foo" and your client is killed, you can't
> reconnect as "foo". Presumably the server still thinks "foo" is connected.
Oh, and this only seems to happen if the client disconnects in the
middle of the end-of-turn activities.
jason
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 2004/05/12
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent),
Jason Short <=
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/13
- [Freeciv-Dev] (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 2004/05/14
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/14
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