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[Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent)
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[Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent)

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To: vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent)
From: "Jason Short" <jshort@xxxxxxxxxxxxxx>
Date: Thu, 13 May 2004 09:12:51 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8722 >

Raimar Falke wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8722 >
> 
> On Thu, May 13, 2004 at 02:45:16AM -0700, Jason Short wrote:
> 
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=8722 >
>>
>>Raimar Falke wrote:
>>
>>
>>>2) For no apparent reason the connection is closed by the client. Too
>>>many data at once?
>>
>>In the original case it was caused by a client segfault.
> 
> This is not the case here.

You're talking about when the client reconnects, "crashing" the server?

The only reason the client would disconnect is because of the server. 
Either the server closes the socket or somehow tells the client to do so.

jason




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