[Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent)
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8722 >
Vasco Alexandre da Silva Costa wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8722 >
>
> Oh yeah, to reproduce any of these bugs:
> * start a new game all with AIs.
> * connect to the server.
> * /take <my name> someai
>
> Wait until the client blows up. Sort of random.
> * start a new client, reconnect with some other name.
> * /take <my new name> someotherai.
>
> civserver dies.
>
> FWIW, here is my initial civserver setup (passed with -r):
> /hard
> /set aifill 8
> /create 1
> /create 2
> /set xsize 120
> /set ysize 80
> /start
What is the seed and randseed? This should be sufficient to reproduce it.
Also, do you /take 1 or /take 2?
jason
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 2004/05/12
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 2004/05/12
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Jason Short, 2004/05/13
- [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent), Raimar Falke, 2004/05/13
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