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[Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent)
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[Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent)

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To: vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8722) Fatal bugs and annoyances (resent)
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 12 May 2004 10:11:31 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8722 >

Vasco Alexandre da Silva Costa wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8722 >
> 
> Oh yeah, to reproduce any of these bugs:
> * start a new game all with AIs.
> * connect to the server.
> * /take <my name> someai
> 
> Wait until the client blows up. Sort of random.
> * start a new client, reconnect with some other name.
> * /take <my new name> someotherai.
> 
> civserver dies.
> 
> FWIW, here is my initial civserver setup (passed with -r):
> /hard
> /set aifill 8
> /create 1
> /create 2
> /set xsize 120
> /set ysize 80
> /start

What is the seed and randseed?  This should be sufficient to reproduce it.

Also, do you /take 1 or /take 2?

jason




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