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[Freeciv-Dev] (PR#8722) Fatal bugs and annoyances (resent)
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[Freeciv-Dev] (PR#8722) Fatal bugs and annoyances (resent)

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To: vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#8722) Fatal bugs and annoyances (resent)
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 14 May 2004 08:43:59 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8722 >

> [i-freeciv-lists@xxxxxxxxxxxxx - Thu May 13 09:18:49 2004]:

> 1) The generated packet code has to cope with closed connections since
> connections can be closed at almost any time. It would be to hard for
> the common code to catch this and abort its execution. I will provide
> a patch for this.

Why is it that connections can be closed at almost any time?  Wouldn't
it make sense to only close them at the end of an operation?

jason



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