[Freeciv-Dev] (PR#6977) Goto into unknown area
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6977 >
> [i-freeciv-lists@xxxxxxxxxxxxx - Mon Jan 12 17:57:44 2004]:
>
> No unknown positions aren't safe.
>
> I have also fixed the spelling Greg pointed out.
>
> Missing is the increase of the EC of unknown positions. Suggestions
> for the amount welcome. It is possible that it works even without the
Should pretend that they are hills, return
2 * SINGLE_MOVE * PF_TURN_FACTOR
If you don't like magic 2, go for SINGLE_MOVE * PF_TURN_FACTOR. It will
be like grassland, so the unknown will be investigated but not too much.
Without any callback the user goto will be attracted to unknown way too
much.
G.
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