[Freeciv-Dev] Re: (PR#8801) scenarios with too many players
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8801 >
On Fri, May 21, 2004 at 09:50:40PM -0700, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8801 >
>
> Mike asked why extra players were cut when the number of players
> exceeded those provided by the scenario.
>
> It's pretty hard to get this to happen accidentally. If it does happen,
> it's because you changed the max_players yourself. So we may want to
> allocate all-new start positions in this case. (It's not possible to
> keep the existing start positions and add new ones to them, but it *is*
> possible to reallocate them from scratch.)
Can we catch this case and print an error message?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Using only the operating-system that came with your computer is just
like only playing the demo-disc that came with your CD-player."
- [Freeciv-Dev] Re: (PR#8801) scenarios with too many players,
Raimar Falke <=
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