[Freeciv-Dev] Re: (PR#8796) bug(s) in city_increase_size
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8796 >
On Fri, May 21, 2004 at 01:39:43PM -0700, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8796 >
>
> There are several problems with city_increase_size:
>
> - It hard-codes the minimum city size for taxmen and scientists as 5.
>
> - If auto-arrange-workers is called, the extra citizen is first made a
> taxman. This may leave the city in a non-sane state if the population
> is too low. It is fixed in the call to auto_arrange_workers but there's
> no guarantee that we won't hit a sanity check in the meantime. The
> solution is easy: just make the extra citizen an elvis. It makes no
> difference since auto_arrange_workers will change it anwyay.
With the attached patch the extra citizen can be always be placed and
it is made general.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"On the eigth day, God started debugging"
Index: server/ruleset.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/ruleset.c,v
retrieving revision 1.172
diff -u -u -r1.172 ruleset.c
--- server/ruleset.c 21 May 2004 19:03:44 -0000 1.172
+++ server/ruleset.c 22 May 2004 05:23:48 -0000
@@ -2520,6 +2520,12 @@
freelog(LOG_FATAL, "Forced taxes do not add up in ruleset!");
exit(EXIT_FAILURE);
}
+ if (game.rgame.min_size_elvis > 0 && game.rgame.min_size_taxman > 0
+ && game.rgame.min_size_scientist > 0) {
+ freelog(LOG_FATAL, "At least one specialist must be available without "
+ "city size restriction!");
+ exit(EXIT_FAILURE);
+ }
/* City Parameters */
- [Freeciv-Dev] Re: (PR#8796) bug(s) in city_increase_size,
Raimar Falke <=
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