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[Freeciv-Dev] Re: (PR#8801) scenarios with too many players
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[Freeciv-Dev] Re: (PR#8801) scenarios with too many players

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8801) scenarios with too many players
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Fri, 21 May 2004 23:35:05 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8801 >

On Fri, May 21, 2004 at 11:24:44PM -0700, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8801 >
> 
> Raimar Falke wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=8801 >
> > 
> > On Fri, May 21, 2004 at 09:50:40PM -0700, Jason Short wrote:
> > 
> >><URL: http://rt.freeciv.org/Ticket/Display.html?id=8801 >
> >>
> >>Mike asked why extra players were cut when the number of players 
> >>exceeded those provided by the scenario.
> >>
> >>It's pretty hard to get this to happen accidentally.  If it does happen, 
> >>it's because you changed the max_players yourself.  So we may want to 
> >>allocate all-new start positions in this case.  (It's not possible to 
> >>keep the existing start positions and add new ones to them, but it *is* 
> >>possible to reallocate them from scratch.)
> > 
> > Can we catch this case and print an error message?
> 
> How about this?

If you now can give me a test case ...

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
 "Make it idiot-proof and someone will make a better idiot."




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