[Freeciv-Dev] Re: (PR#8801) scenarios with too many players
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8801 >
On Fri, May 21, 2004 at 11:24:44PM -0700, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8801 >
>
> Raimar Falke wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=8801 >
> >
> > On Fri, May 21, 2004 at 09:50:40PM -0700, Jason Short wrote:
> >
> >><URL: http://rt.freeciv.org/Ticket/Display.html?id=8801 >
> >>
> >>Mike asked why extra players were cut when the number of players
> >>exceeded those provided by the scenario.
> >>
> >>It's pretty hard to get this to happen accidentally. If it does happen,
> >>it's because you changed the max_players yourself. So we may want to
> >>allocate all-new start positions in this case. (It's not possible to
> >>keep the existing start positions and add new ones to them, but it *is*
> >>possible to reallocate them from scratch.)
> >
> > Can we catch this case and print an error message?
>
> How about this?
If you now can give me a test case ...
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Make it idiot-proof and someone will make a better idiot."
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