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[Freeciv-Dev] Re: (PR#6007) Civ3: Different sea types
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[Freeciv-Dev] Re: (PR#6007) Civ3: Different sea types

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6007) Civ3: Different sea types
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Fri, 21 May 2004 23:41:54 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6007 >

On Fri, May 21, 2004 at 11:01:05PM -0700, Gregory Berkolaiko wrote:
> > I'm for keeping the current feature. And keep it hard-coded.
> 
> I am for changing to civ3-style rules and dumping the "chance" thing.
> This trireme business is too much bother (both coding and playing).

I think it is a nice game feature. It should be kept in its current
form.

We shouldn't remove game features which are hard to code or hard to
generalize.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
 "Transported to a surreal landscape, a young girl kills the first woman
  she meets and then teams up with three complete strangers to kill again."
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