[Freeciv-Dev] Alternate Idea for Implementing Long Games
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I am writing blind as in being I dont know how many months behind, the
mailing-lists messages accumulated unread along with all the smap etc
coming in over same span. So forgive me if someone already came up with
this or if I have failed to respond on topics I was once involved in.
I have been playing on the pubservers lately. Trying to find ways around
the various time-pressure problems and time-pressure tactics and
time-pressure acts of "god and/or nature" and time-pressure strategies and
so on.
So, here is a possibly new idea for maybe yet another way to attempt to
approach and maybe even handle some part of some such problems.
How about a database of saved games searchable by combination of players.
So when a number of players are all at a servers seeking a game, the DB
can be searched to find is this precise combination of players actually
presently on file as having a game in progress.
Thus, they will be able to go like ahhh its finally everyone is all here!
Now at last we can possibly all have time to make a move or few in game
number thus and such...
-MarkM- (Lately been playing Pierre Trudeau usually).
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